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- German WWII SS Panzergrenadier
(1944-1945)
- Table of Organization
& Equipment:
Over the course of WWII, attrition
and the pressures of mechanized warfare meant that units of all
nationalities often had organizations in no way resembling their
"official" TO&E. Units of all sides made use of
captured enemy equipment where practical, and with new equipment
being frequently sent to the front lines, units could change
in composition overnight. The following organization, therefore,
is to be considered a starting point from which Phoenix Command
players can build.
An additional note on the Waffen
SS: Troop quality in this branch of service was highly variable,
ranging from raw recruits to elite, a situation which became
even more diverse in the closing years of the war, and as troop
quality varied, so did equipment. Phoenix Command players choosing
to play with the Waffen SS should take this into account, so
that a unit from the 28th "Wallone" Waffen Grenadier
SS Division (Crack troop quality) may have Stg 44's and Gew41s
, while a unit like the 38th "Nibelungen" (Novice to
Untrained troop quality) may still be making do with Mauser Kar
98k's. For a unit in the latter case, use the FP values in brackets
on the tables below.
|
Platoon Headquarters |
# |
Weapon FP Value |
Total FP Value |
Morale Grade |
|
|
|
|
|
Variable |
|
Platoon Commander (MP44) |
1 |
2 |
2 |
|
|
Riflemen (Stg 44/Kar 98k) |
2 |
5 (2) |
10 (4) |
|
|
Sniper (Gew 43/Kar 98k) |
1 |
5 (2) |
5 (2) |
|
|
Medic (P-08) |
1 |
0.4 |
0.4 |
|
|
Total |
5 |
|
17.4 (8.4) |
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Depending on the platoon, many
units had either three or four infantry squads/groups in their
composition, but most were standardized on three squads per platoon.
|
Infantry Squad/Group |
# |
Weapon FP Value |
Total FP Value |
Morale Grade |
|
Squad Leader (MP 44) |
1 |
2 |
2 |
Variable |
|
Squad 2IC (MP 44/Kar 98k) |
1 |
2 |
2 |
|
|
Machine Gunners (MG42) |
2 |
13 |
26 |
|
|
Riflemen (Kar 98k) |
2 |
2 |
4 |
|
|
Riflemen (StG 44/Kar 98k) |
3 |
5 (2) |
15 (6) |
|
|
PanzerSchreck (Kar 98k) |
1 |
21/2 |
21/2 |
|
|
Total |
10 |
|
70/51 (42) |
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The Panzerschreck gunner and
loader carried as little as 4 rounds for the Panzerschreck. In
the above organization, the Panzerschreck gunner is assumed to
carry or have access to a Kar 98k. Use the Firepower of 70 when
the Panzerschreck is being used in an anti-personnel role, 51
if the Panzerschreck gunner has switched over to a rifle, or
42 if the entire team is kitted with Kar 98k's.
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