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WWII German SS Panzer Grenadiers

German WWII SS Panzergrenadier (1944-1945)
Table of Organization & Equipment:

Over the course of WWII, attrition and the pressures of mechanized warfare meant that units of all nationalities often had organizations in no way resembling their "official" TO&E. Units of all sides made use of captured enemy equipment where practical, and with new equipment being frequently sent to the front lines, units could change in composition overnight. The following organization, therefore, is to be considered a starting point from which Phoenix Command players can build.

An additional note on the Waffen SS: Troop quality in this branch of service was highly variable, ranging from raw recruits to elite, a situation which became even more diverse in the closing years of the war, and as troop quality varied, so did equipment. Phoenix Command players choosing to play with the Waffen SS should take this into account, so that a unit from the 28th "Wallone" Waffen Grenadier SS Division (Crack troop quality) may have Stg 44's and Gew41s , while a unit like the 38th "Nibelungen" (Novice to Untrained troop quality) may still be making do with Mauser Kar 98k's. For a unit in the latter case, use the FP values in brackets on the tables below.

 
 Platoon Headquarters

 #

 Weapon FP Value

 Total FP Value

 Morale Grade
       

 Variable
 Platoon Commander (MP44)

 1

 2

 2
 
 Riflemen (Stg 44/Kar 98k)

 2

 5 (2)

 10 (4)
 
 Sniper (Gew 43/Kar 98k)

 1

 5 (2)

 5 (2)
 
 Medic (P-08)

 1

 0.4

 0.4
 

  Total

 5
 

 17.4 (8.4)
 
         

Depending on the platoon, many units had either three or four infantry squads/groups in their composition, but most were standardized on three squads per platoon.

 Infantry Squad/Group

 #

  Weapon FP Value

Total FP Value

Morale Grade
 Squad Leader (MP 44)

1

 2

 2

Variable
 Squad 2IC (MP 44/Kar 98k)

1

 2

 2
 
 Machine Gunners (MG42)

2

 13

26
 
 Riflemen (Kar 98k)

2

 2

 4
 
 Riflemen (StG 44/Kar 98k)

3

 5 (2)

15 (6)
 
PanzerSchreck (Kar 98k)

 1

 21/2

21/2
 

 Total

 10

 70/51 (42)
 

The Panzerschreck gunner and loader carried as little as 4 rounds for the Panzerschreck. In the above organization, the Panzerschreck gunner is assumed to carry or have access to a Kar 98k. Use the Firepower of 70 when the Panzerschreck is being used in an anti-personnel role, 51 if the Panzerschreck gunner has switched over to a rifle, or 42 if the entire team is kitted with Kar 98k's.

 


Page last modified: July 25, 2003