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Scenario: Boneyards

 

Boneyards

In a war noted for its atrocities, it is not surprising that reports of "disappeared ones" have been filtering out of Sri Lanka. The disappeared ones are those people who were detained by government authorities only to vanish in the Sri Lankan prison camps, never to emerge. 

Under the 1982 Prevention of Terrorism Act, the government has the authority, among other things, to detain people for up to eighteen months without trial and reports are that it has used this power extensively. There are stories and international reports which tell of torture and threats of reprisals for speaking of the tortures. Other stories tell of Tamil disappeared being buried in mass graves.

In this scenario, a European reporter and a Tamil escort have been searching the cemeteries around the Boosa detention camp for a rumoured boneyard: a mass grave of disappeared. The reporter had just stumbled onto signs of a large unusual burial site when he was spotted by a group of Home Guard. Players take the role of the reporter and his party or the Home Guard to determine whether the reporter manages to get his story out of Sri Lanka or whether he joins the ranks of the disappeared.

Reporters: The reporter is a European photojournalist who is accompanied by two Tamil guides. The reporter must escape off the map alive and with his film and the Tamils must assist him in doing this. The reporter's party sets up beside the mass grave.

Reporter Units:

Number             Quality              Weapons

1                      Green               Sig P226

1                      Green               M-870

1                      Militia                M1949-56

 

Ammunition: The reporter (Green) carries 3 magazines FMJ for his P226. The shotgunner carries 30 rounds "00", while the rifleman carries 3 magazines FMJ.

Home Guard: The Home Guard units were patrolling the area outside Boosa searching for terrorists when they spotted the trio in the cemetery taking pictures. In order to prevent the Tamil guerrillas from gaining a propaganda victory, the Home guard units must capture or kill the reporter and his guides.

Home Guard Units:

Number             Quality              Weapons

1                      Green               AK-47

2                      Militia                M-870

4                      Militia                MAS-36 Bolt Action Rifles

 

Weapons Note: The statistics for the MAS-36 are found in the ”World War II WDS”. Players without access to that supplement can substitute the M1949-56 from ”PCCS”, but give the M1949-56s a ROF of 3 and a Cap of 5 to mimic bolt action rifles.

Ammunition: The AK-47 gunner carries 5 magazines FMJ. Shotgunners each carry 30 rounds "00", while the MAS-36 riflemen carry 25 rounds of FMJ each.

Victory: If the reporter manages to exit off the map, he wins a strategic victory. If he, or his guides are able to take the film off the map, the reporter wins a political victory as well. If the Home Guard are able to capture or kill the reporter, they win a strategic victory. If they manage to capture the film, they win a political victory as well.

 

 


Page last modified: July 25, 2003