In
the original Russian Roulette scenario pack, the "Eyes of the
World" scenario was
changed from the original manuscript. Reproduced here for the first
time is the scenario as it was originally designed.
The
scenario, as designed, is a very large scenario, and is better suited
for use with the Miniatures Rules.
Hardcore players can, of course, attempt this with the full Phoenix
Command Small Arms and Mechanized rules.
The Siege of
Yeltsin
A group of
Gorbachev's most trusted ministers ousted him from power for a short
time. They would hold power in the Soviet Union for two days and
watch their government and authority crumble around them as the Soviet
people refused to heed them. This scenario is based upon these events.
Anatomy of a
Coup
Day 1: On
August 19, 1991, Army, Fleet, KGB, and Interior Ministry forces moved
to surround President Gorbachev's Black Sea residence and place him
under house arrest and hold him incommunicado. These units are acting
on the orders of an eight-member ruling council, which included KGB
Chair Kryuchkov, Defence Minister Yazov, Interior Minister Pugo, Prime
Minister Pavlov, and Vice-President Yanayev. The council claims
Gorbachev resigned due to health problems and declares a six-month
state of emergency. Soviet military and paramilitary forces move
quickly to take control of Moscow and cities in the Baltic republics. In
Moscow, the ruling council is opposed by reform-minded Russian
President Yeltsin who calls the Soviet people to resist the coup.
Day 2: Yeltsin
barricades himself in the Russian Parliament building behind rings of
civilian supporters and expedient barriers. The equivalent of two
tank battalions and supporting motor rifle units are deployed by the
coup leaders around Yeltsin's stronghold. Public demonstrations
continue and several APCs are destroyed by partisan petrol bombs. Three
partisans are killed by nightfall by a panicked APC crew. The
military makes it clear to coup leaders that they will not use force
against civilians and, in fact, some military units have defected to
Yeltsin's side and news footage shows Yeltsin's photograph laminated
onto the side of an APC turret. The ruling council gives orders
for the arrest of Yeltsin.
In outlying
republics, Soviet troops crack down on dissent. Latvia's
broadcast station is seized and the Estonian city of Tallinn is under
naval blockade and occupied by airborne forces. Large protests
take place in the Ukraine and Moldavia.
Day 3: The
coup crumbles as the military refuses to act against Soviet civilians. Without
the military and paramilitary forces to back up its decrees, the
ruling council is powerless. Military forces pull out of Moscow
and the Baltic republics as the coup leaders scatter. Five would
be arrested, two would claim parliamentary immunity, and one, Pugo,
would commit suicide. President Gorbachev would arrive back in
Moscow the next day to return to power in a coalition with Yeltsin and
Gorbachev would later resign from the Communist Party.
This scenario
takes place on the dawn of the third day of the coup. It is a
hypothetical scenario which examines what could have happened if the
Soviet military had been ordered to attack the Parliament buildings
and to capture Yeltsin, dead or alive. Players take the side of
either the junta or Yeltsin as each tries to command fragmenting
forces in what could be the deciding battle of the coup. Special
rules are provided below covering refusals, civilians, and Adamsite
gas attacks.
This is a very
complex scenario and team play with a referee is strongly recommended. One
set of players should handle infantry combat within the Parliament
buildings while the rest handle the armoured combat. In order to
make the scenario more realistic, strict use should be made of
initiative and morale rules.
Building Notes: All
buildings in this area are multistory buildings. Treat each as
having 10 floors.
Junta: The
ruling council has seen Yeltsin as a major problem which must be
neutralized before he rallies the people to tear apart all order in
the capital. Elements of a motor rifle regiment have been sent in
to break through the barricades to the parliament buildings. A
Spetsnaz platoon will be inserted by helicopter to the top of the
buildings to work their way down to capture Yeltsin. Airstrikes
are not allowed as pilot loyalty is questionable and the junta cannot
afford the public backlash from bombing Moscow. Gas grenades have
been issued to deal with civilian protestors. The Junta sets up
at least 20 hexes away from civilian barricades.
Junta Units:
2 Tank Platoons,
each containing
4
T-80 MBT with Professional Crews
2 Motor Rifle
Platoons, each containing
3
BMP-2 APC with Professional Crews
3
Motor Rifle Squads (mounted). See below for T.O. & E.
1
Motor Rifle Command Group (mounted). See below for T.O. &
E.
1 Spetsnaz
Platoon, containing
1
Spetsnaz Command Group. See below for T.O. & E.
3
Spetsnaz Airborne Squads. See below for T.O. & E.
T.O. & E. Motor
Rifle Squad:
Number
Quality
Weapons
1
Prof.
AK-74
1
Prof.
AK-74/BG-15 and 10 HEAT
1
Prof.
RPK-74
1
Prof.
AK-74/RPG-7V with 5 HEAT
4
Militia
AK-74
T.O. & E. Motor
Rifle Command Group:
Number
Quality
Weapons
1
Prof.
AK-74
1
Prof.
SVD
T.O. & E. Spetsnaz
Command Group:
Number
Quality
Weapons
1
Elite
AK-74
1
Elite
AK-74
T.O. & E
Spetsnaz Airborne Squad:
Number
Quality
Weapons
4
Elite
AKR
1
Elite
AK-74/BG-15 with 10 HEAT
1
Elite
RPK-74
Ammunition: All
soldiers carry 10 magazines FMJ and 4 RGD-5 hand grenades. Each
Spetsnaz Squad also has access to 3 RPG-18s. Armoured units have
a full ammunition load. All squads and armoured vehicles have 6
Adamsite gas grenades each.
Notes: Only
4 platoons are listed among junta forces. In fact, the junta
could have fielded up to two tank battalions against Yeltsin, each
with 9 platoons of four tanks each. The accompanying troops from the
two motor rifle regiments (MRR) to which the tank battalions belonged
would have come to six motor rifle battalions, each with 9 platoons. Each
MRR has one tank battalion and three motor rifle battalions. Players
wishing to expand the scenario to include these troops are encouraged
to do so.
Yeltsin: The
Yeltsin forces were barricaded in the Parliament buildings and much of
the effort in planning was focussed on protecting the buildings and
passive resistance. Now, the Soviet forces are moving in and
approaching the civilian ring. Yeltsin's group has little
military experience and has only the military units which defected for
protection. Yeltsin armored units set up on the Parliament
building grounds and infantry units may set up anywhere behind the
barricades. Yeltsin himself must set up in the Parliament
buildings.
Yeltsin Units:
Armored Units
(defectors)
3
T-80 MBT with Professional Crews
5
BMP-2 APCs with Professional Crews
2
BMD-1 ACVs with Professional Crews
Personnel
(defectors)
4
Motor Rifle Squads
(T.O. & E. identical
to Junta squads, above)
2
Motor Rifle Command Groups (T.O. & E. identical
to Junta squads, above)
5
OMON Squads (see below for T.O. &
E.)
Personnel
(civilian)
Number
Role
Quality
Weapons
1
Yeltsin
Militia
None
20
Partisans
Militia
None
10
Partisans
Militia
Karabin 1938g
10
Partisans
Militia
M-870
10
Partisans
Militia
SKS
20
Milicye
Militia
AK-47
T.O. & E. OMON
Squad
Number
Quality
Weapons
3
Elite
AK-74
3
Prof.
AK-74
Yeltsin Ammunition: All
Soldiers and Milicye carry 10 magazines FMJ and 4 RGD-5 hand grenades. OMON
units also have access to 3 RPG-18s per squad.
Partisans with
either an SKS or Karabin 1938g have 200 rounds FMJ each. Partisans
with M-870 equivalent shotguns carry 50 rounds "00". In
addition, each Partisan squad has access to 10 petrol bombs (Molotov
cocktails).
Special Rule--Refusal: Every
10 turns, roll 3(6) for each Junta and Yeltsin infantry squad and
vehicle crew. If the roll is below 9 plus the squad's highest SL,
the squad continues to fight. If the roll is higher than 9 plus
the squad's highest SL, the squad refuses to fight and is out of play. They
must either surrender or move off the mapboard, depending on the
situation, but they will no longer fight.
As an option,
players on the Yeltsin side may add +2 to the odds to represent
desperation and Yeltsin's oratory skills.
Special Rule--Civilian
Supporters: At
the start of the coup, the rally around Yeltsin's stronghold had as
many as 50,000 civilians in it. At the moment, only 2,000
civilians staff the area around the Parliament buildings. These
will act like rioters, but will move in clusters of 100. Each
cluster occupies a hex, but can spread out to occupy other hexes as
well. These clusters can be simulated by a simple counter or
group of counters, rather than placing a figure for every rioter.
Movement of
infantry through these clusters is prohibited and any soldiers who try
will be attacked. The use of riot gas or deadly force on a
cluster permits infantry to move through the cluster at 10 x normal
cost. Movement of tracked vehicles is permitted at 4 x normal
cost and will cause (10) civilian casualties per hex.
Special Rule--Adamsite Gas: Adamsite
gas (Designation DM) is used by the Soviet Union as their primary riot
control gas. It is, in fact, classed as a vomiting agent and is
much stronger in symptoms than lachrymators like CS riot gas used in
Western nations. DM symptoms include tearing, salivation, nasal
drip, retching and vomiting, and agonizing gastric and nasal pain. Adamsite
is dispersed in burning-type grenades like tear gas, and anyone
exposed to the cloud takes 2 SP for every 2-second phase of exposure. Roll
for knockout at the target's KV + 10, but when checking to see how
long the incapacitation lasts, use the SP taken times 10. This is
severe incapacitation, where the person affected can do nothing but
writhe on the ground in pain.
Gas masks provide
complete protection against Adamsite. All soldiers carry gas
masks and all armoured vehicles are sealed against gas. Yeltsin's
forces also have access to 30 gas masks for distribution among
partisan and Milicye forces.
Special Rule--Helicopters: Two
Mi-17 HIP-H helicopters will deposit the Spetsnaz assault teams
anywhere the Junta players choose on the Parliament building roof or
grounds. Insertion time is in (10)+5 phases after the start of
the scenario. For simplicity, these helicopters provide no air
support, cannot be shot down, and are not subject to refusal.
Victory: This
is a fight to the death between the two governments claiming control
over Russia. For the Junta, Yeltsin must be captured or killed,
or the Parliament buildings taken in order for them to claim victory. Yeltsin
wins by preventing a Junta victory. The game lasts until all
junta units have either refused to fight or been eliminated, or until
the junta satisfies its victory conditions.