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Civilians
A sad fact of war is that civilians have
never been safe from its effects. In low-intensity conflict,
where war is commonplace, the skirmishes can start anywhere and
without the opportunity for civilians to leave the field to the
combatants. As a result, many civilians find themselves running
to cover or to rescue what possessions and loved ones they can as the
war sweeps over them. The following rules provide a method of
resolving the actions of civilians caught in the crossfire.
All civilians are handled by the referee
or the responsibility is shared equally among the players if there is
no referee.
Civilians' actions are determined by dice
rolls.
Once every ten phases, the referee should
make two 0-9 rolls for every civilian and index the results in the
respective columns on the following table after applying the
appropriate odifiers. The first roll determines the civilian's
disposition, while the second roll determines the basic behavior
pattern which the civilian will follow for the next ten phases. The
referee should make a note of this pattern and try to have the
civilian act accordingly.
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Civilian Actions Table
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Roll 0-9
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Demeanor
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Roll 0-9
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Actions
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0-1
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Fearful
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0-2
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Leave
Battlefield
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3-7
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Go
to cover & cower
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8+
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Call
for help--cry out
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2-5
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Cautious
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0-1
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Shock.
No movement. Nonresponsive
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2-4
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Go
to cover & cower
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5+
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No
action. Ignore combatants
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6-7
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Protective
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0-2
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Go
to cover & cower
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3-7
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Move
to goal* and protect goal
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8+
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Move
to goal* and physically remove goal from danger
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8+
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Aggressive
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0-3
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Go
to cover & cower
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4-6
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Seek
and move towards weapons**
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7+
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Move
to attack "most dangerous" enemy
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Modifiers
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First
Roll
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Second
Roll
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Hated
authority present
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-1
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1
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Abusive
authority present
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-2
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-1
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Hated
non-authority present
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0
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1
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Abusive
non-authority present
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-2
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-1
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Civilian
already under cover
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0
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-1
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Civilian
already armed
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1
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1
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Other
civilians under attack
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1
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3
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Loved
one endangered
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2
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5
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Notes:
Treat any unmodified rolls of less than zero as zero.
* - A goal is something that the civilian values or cherishes
quite highly, such as a spouse or child, but may also include valued
possessions, such as cash, valuables, or heirlooms. If there is no
goal appropriate in the scenario, treat this result as “Go to cover
& cower.”
** - If the civilian already has a weapon, this becomes a
result of “Move to attack the ‘most dangerous’ enemy.” The
most dangerous enemy is solely in the eyes of the civilian.
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