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Civilians in Combat

Civilians

A sad fact of war is that civilians have never been safe from its effects. In low-intensity conflict, where war is common­place, the skirmishes can start anywhere and without the oppor­tunity for civilians to leave the field to the combatants. As a result, many civilians find themselves running to cover or to rescue what possessions and loved ones they can as the war sweeps over them. The following rules provide a method of resolving the actions of civilians caught in the crossfire.

All civilians are handled by the referee or the responsibility is shared equally among the players if there is no referee. 

Civilians' actions are determined by dice rolls. 

Once every ten phases, the referee should make two 0-9 rolls for every civilian and index the results in the respective columns on the following table after applying the appropriate odifiers. The first roll determines the civilian's disposition, while the second roll determines the basic behavior pattern which the civilian will follow for the next ten phases. The referee should make a note of this pattern and try to have the civilian act accordingly.

Civilian Actions Table

 

 

 

 

 

 

 

 

 

Roll 0-9

 

Demeanor

Roll 0-9

 

Actions

 

 

 

 

 

 

0-1

 

Fearful

0-2

 

Leave Battlefield

 

 

 

3-7

 

Go to cover & cower

 

 

 

8+

 

Call for help--cry out

 

 

 

 

 

 

 

 

 

 

 

 

2-5

 

Cautious

0-1

 

Shock. No movement. Nonresponsive

 

 

 

2-4

 

Go to cover & cower

 

 

 

5+

 

No action. Ignore combatants

 

 

 

 

 

 

 

 

 

 

 

 

6-7

 

Protective

0-2

 

Go to cover & cower

 

 

 

3-7

 

Move to goal* and protect goal

 

 

 

8+

 

Move to goal* and physically remove goal from danger

 

 

 

 

 

 

 

 

 

 

 

 

8+

 

Aggressive

0-3

 

Go to cover & cower

 

 

 

4-6

 

Seek and move towards weapons**

 

 

 

7+

 

Move to attack "most dangerous" enemy

 

 

 

 

 

 

 

 

 

 

 

Modifiers

First Roll

 

Second Roll

 

 

 

 

Hated authority present

-1

 

1

Abusive authority present

-2

 

-1

Hated non-authority present

0

 

1

Abusive non-authority present

-2

 

-1

 

 

 

 

Civilian already under cover

0

 

-1

Civilian already armed

1

 

1

Other civilians under attack

1

 

3

Loved one endangered

2

 

5

Notes:

Treat any unmodified rolls of less than zero as zero.

* - A goal is something that the civilian values or cherishes quite highly, such as a spouse or child, but may also include valued possessions, such as cash, valuables, or heirlooms. If there is no goal appropriate in the scenario, treat this result as “Go to cover & cower.”

** - If the civilian already has a weapon, this becomes a result of “Move to attack the ‘most dangerous’ enemy.” The most dangerous enemy is solely in the eyes of the civilian.

 

 


Page last modified: July 25, 2003