Roleplaying with
Phoenix Command
Recently
I rediscovered the following notes I had prepared for a Phoenix
Command Roleplaying Game manuscript back in 1994. I thought that
you might want to see my interpretation of what the PC:RPG might have
been. Sadly, I never did any more work on the game as other projects
would take up all of my time.
PHOENIX
COMMAND
THE DEATH OF NATIONS
ROLE PLAYING ADVENTURE GAME
Introduction
Anno Domini 2060; Earth is dead...
Technological advances allowed humanity to reach for and capture
a foothold in the stars. Though the promise of space was always
tremendous natural resources capable of being exploited for the good
of the Earth, there was always the danger, just as with the
colonization of the Americas, that many people would rather leave the
old order behind and strike out into the new frontier to build their
own new nations.
Earth was worth abandoning. Its fragile ecosystem had been used up and
crushed under the weight of ten billion people. Its nation-states were
decaying as debt and economic collapse frayed and wore at the social
fabric while resurgent tribalism sparked hundreds of tiny wars, each
impossible to end. No one questioned the flood of would-be colonists
eager to board any vessel that would get them off-planet, not when one
considered what the colonists were willing to leave behind.
But there are the stirrings on the Earth; people are trying to rebuild
their fragmented and decaying world. These are people who have run out
of faith, out of hope, and out of options. They have to fight to
reclaim the Earth from what it has become. For these few desperate
visionaries, surrender and death ceased to be options years ago.
PHOENIX COMMAND: The Death of Nations Role Playing Game is a
complete role-playing system including all the rules and background
necessary to adventure in a game universe of space exploration and
societal implosion in the year 2060.
In the Death of Nations setting, humanity has just started
exploration of the stars. At the forefront of the exploration are a
select few corporations taking tremendous risks in the uncharted
reaches of near space. The prizes are habitable worlds, each becoming
a base for further explorations and granting its owners a wealth of
chemical and biological treasures for exploitation. Humanity's home
planet of Earth has been torn apart by war, economic collapse, and
unbridled technology. As corporate prestige grows through space
exploration, the prestige of nations wanes. Conflict between the two
is inevitable.
The time of nations is passing. A new order must assert itself.
Welcome to PHOENIX COMMAND: The Death of Nations.
About the Book
The rules and setting are divided into four parts and several
chapters, each of which is further divided into sections. This makes
it easy for players to find specific rules when necessary. The tables
used when playing the game are presented in the text. For ease of
reference, the most important tables are also repeated at the back of
the book and are numbered; the number also appears in parentheses
whenever the table is referred to in the text.
At least three six-sided dice and one or more ten-sided dice
(available in game and hobby stores) are needed for play. The
ten-sided die is usually used to generate numbers from 0 to 99. To do
this, roll the die twice; the first roll is the tens digit while the
second roll represents the ones. So a roll of 6 and 2 would be 62, and
a roll of 4 and 9 would be 49.
About the Game
Phoenix Command: Death of Nations is a Roleplaying Game which
is part of the Living Steel storyline, and is set 300 years
before the desperate last stand of humanity on Rhand in the onslaught
of the Spectral invasion, and 100 years before the time of the Seven
Worlds rebellion against the Imperium and the invading Dragoncrest
Empire. Death of Nations is the prequel to the future histories
described in Living Steel and Dragonstar Rising.
Death of Nations tells the story of a future history that would
become known as the Corporate Wars. The Corporate Wars served as the
foundation for the Imperium that would ultimately enslave Humanity
under an oppressive caste system in the Living Steel and Dragonstar
Rising settings. In Death of Nations, the Corporations are
trying to establish themselves as the new political rulers of the
human race.
However, Death of Nations continues the theme of other games in
the Living Steel storyline. This theme is that the Dream of the
Human Soul, while being crushed and stamped out throughout history,
can never truly be eliminated. Every place that it is crushed by
tyranny, it rises anew in another place, stepping out of its own ashes
like the Phoenix of ancient myths. And the struggle continues.
Nations may die, but the Dream will always continue.
TABLE
OF CONTENTS
INTRODUCTION
SITREP
Worldview
SYSTEMS
Personae
Goals and Objectives
Karma System?
Characters
Skills
and Skill Use
Combat
Tactical
(& Tactics Overview)
Vehicles
Starships
Mass
Destruction
Survival
Computers
BACKGROUND
Science
and Technology
History
Sitrep: Earth
Colonial
Powers
Equipment
Lists
Civilian Technology
Communications and Data Processing
Covert Operations Equipment
Scientific Equipment
Medical Equipment
Computers
Weaponry
Military
Gear
Weapon Lists
Vehicles
Civilian
Military
Aircraft
Starcraft
Lists
GAMEMASTER
Back
to Basics
Stories
Campaigns
Missions
and Operations
Integration
Non-Player
Characters
Incoming
Game Over
TABLES
DESIGNER NOTES: EYES ONLY