TECHNOLOGY:
More than anything else, technology is the ultimate
prize. It is the contemporary Grail.
Corporations are engaged in a desperate scramble for
new technology, realizing that new technology is the key to prosperity
and power in the new society. Corporate espionage and sabotage is all
geared towards gaining or keeping a technological edge over the
competition.
This section describes some advances in technology
in specific areas so that players have some idea of the cutting edge
(as the public perceives it). At the end of this section are several
examples of contemporary technology.
Computers and Communications: Given
the explosive advances of data technology in the late twentieth
century, it is difficult to imagine the computer/communications
technology of 2060. In a sense, computers have continued to grow
faster and more powerful, with terms like 2 megabit bandwidth
databuses, 20GHz processors, multi-Terabyte chips, and Random
Instruction Processor Protocol (RIPPers) being commonly bandied about
at the consumer level. But computer technology has hit the wall of
human capability. Humans simply don't need that much computational
power, and the software has fattened up to compensate.
In human terms, computers can provide holographic
imaging, voice recognition, multitasking, mathematic-dimensional sound
with full emulation capabilities. Perhaps the best way of giving an
idea of the technology is by showing that the average dataterminal has
media access (television, vidphone, telecopier) as its primary
role--effectively replacing all the old media access technologies.
Telecommunications have likewise kept pace with data
technology. Telecommunications come in either landline (fibre-optic
cable) or broadcast (microwave burst) and both are used extensively.
Every city has a cellular digital microwave network supplementing an
extensive fibre-optic grid, though only the microwave network can
reach into the gang-ruled neighborhoods of the downtown and suburbs.
All communication is routed through the planetwide
DataNet, a form of global information highway. This net allows full
video (often holographic) transmission to anywhere on Earth, and there
are gateways to Graviton Pulse Communicators, permitting FTL
communications with the colonies.
Rumors of new technology include organic processors,
instant linguistic translation, and holographic memory storage.
Genetics: The
Information Revolution has been most felt in the genetics field, where
genetics has finally entered the consumer field. Only the rich can
afford genetic products, like Turf (R) brand lawnseed (never needs
mowing), or genetically pure fruits and vegetables. This is the
consumer side of genetics. Not seen as much are the genetic
immunization drugs, which have already wiped out dozens of diseases.
Even less seen are genetic vivisections, and human testing is rumored
to be occurring on some of the secret corporate worlds. Genetic
weapons are a persistent concern.
Vehicles: Vehicles are
all based upon either an alcohol-burning turbine, or a capacitance gel
battery. Both have similar performance, and both use a renewable and
relatively clean power source. Gravitic Effects Drive has, however,
created a new class of vehicle--contragravitics. These range from
carryall dropships for orbit-to-ground transfer to heavily armed and
armored gunships.
TECHNOLOGY SAMPLER:
Finance
Currency Cards: Originally
designed as a form of bearer security, currency cards have become
almost a replacement for currency. Currency Cards look much like
credit cards but are issued in set denominations of 20, 50, 100, 1000,
and 5000 Cr. The back of the card has an optical strip, which will
authorize payment from the issuing institution up to the denomination
amount. On the face of the card is a Liquid Crystal strip which shows
the value remaining on the card, and once the strip is spent, the card
reader keeps the card for recycling by the issuer.
Electronic Fund Transfer Authorization Card:
EFTA cards are used for special fund transfers between
large corporations and investors. The EFTA card looks very much like a
standard credit card but does not possess the twin optical strips.
Instead, all EFTA data is burned into a set of PROM chips. At a
special termina, often found only at large financial institutions, the
PROM chips can be interrogated for security codes and countercodes. If
these are acceptable, the PROM chips then provide the interrogator
computer with the amount to be transferred, the appropriate account
numbers, the date range in which the transaction is to be effective,
and recognition and identification criteria of the parties involved.
Once the information has been read and approved by the reader
computer, the security countercodes are wiped from the EFTA chips,
making the card useless for fiuture transactions. Because of their
ease of use and security, EFTA cards have become a form of short-term
bearer security and are used for futures contracts, share purchases,
and even payment of contractors and mercenaries. They are often found
in transactions where payment must be guaranteed but delayed for a
short time.
Credit Cards: Credit
cards are the primary medium of consumer commerce on Earth and are
carried by all citizens as a means of identification and currency.
Normally, credit cards are distributed to citizens through major
financial institutions, and these institutions have signed agreements
with all national governments and colonizing corporations to inlude
citizenship data n the cards prior to issue. Each credit card is made
of thin plastic impressed with the owner's name, address, and
national/corporate identity number on the face. On the reverse of the
card are two special optical strips--one fixed, the other
programmable, as well as an interface for an optical chip embedded in
the card. The fixed optical strip contains an initiator code for the
billing computer, which will interrogate the card chip with a
verification algorithm. If the algorithm is correctly executed by the
card chip, other information stored on the optical strips can be
accessed. A card normally carries the following data on the fixed
strip:
In the event of an incorrect audit number, or a
record of loss/theft in the bank computer, the entire credit card is
neutralized in the card reader and security services are notified The
optical chip serves as a hardware safety measure by acting as an
interface with the card reader terminal. The chip is the other half of
the reader processing circuitry and if damaged, the card is rendered
useless.
Criminal Gear
CIR Reader: This is a
handheld unit carried by talented muggers. The muggers use the CIR
reader to strip all the data from a victim's credit card and download
it into a CIR counterfieter terminal, which produces a copy of the
stolen card and allows the counterfieter access to the victim's
accounts. Usually the counterfieter can use the CIR card data for one
or two days before the card data is burned or invalidated by the
issuer, longer if the theft is not reported. Muggers will typically
not use the cards themselves, but will be paid a percentage of the
value of the victim's card.
Electronic Lockpick: This
is a highly restricted device used by locksmiths and others to
penetrate portals secured by the old-fashioned pin-tumbler locks. The
lockpick works by applying constant torque to the lock cylinder while
each pin is slowly raised in turn. The pick head senses when each pin
reaches its shear line and the head moves on to the next pin. Once a
lock has been picked, the lockpick can store its configuration in
memory (up to 256 combinations) and re-create the pick heights for
later use in either picking the lock or making a separate key. The
Electronic Lockpick is a 25mm by 300mm wand with replaceable pick
heads for vairous inline, circular, and angled-pin locks.
Magnetic Resonance Inducer: This
creates powerful magnetic field which can affect microprocessor
operations through induction. It is used to jam or otherwise
manipulate the microprocessors on computer-operated locks. By placing
an MRI next to the lock console, the user can cause the lock to open
or close a portal and simultaneously shut out other methods of
operating that lock.
Military Gear
PALE/PTI Merge Technology: A
common feature of the modern battlefield, PALE/PTI is passive vision
technology incorporating ambient light enhancement and thermal imaging
into a single near-day image which can use false colors to indicate
temperature variations.
Vision Headsets: These
are an adaptation of both image intensifiers and PALE/PTI Merge
technology in the form of night vision goggles. They allow variable
magnification of up to 10x.
Nomad GUNCAM Vision Headset: GUNCAM is a
development of NOMAD, a partner in JVR and consists of a single
PALE/PTI Merge scope rigged for binocular output. A Fibre-optic
cable connects the scope to the vision headset, allowing the goggles
to reproduce the scope view in the form of a picture-in-picture
display of the headset output image. This means that the wearer can
automatically use weapon sights, regardless of stance or facing.
Radeytek Remote Position Monitor (RPM):
Radeytek's RPM is intended for use by platoon and
strike-team leaders engaging in defensive urban combat. The RPM
consists of a set of self contained video transmitters which are
linked to a handheld command console. This allows the platoon
commander to monitor the status of several key outlying dfeensive
positions from relative safety. Each video transmitter is roughly the
size of small book (125mm x 200mm x 43mm) and is built around a single
CCD camera incorporating PALE/PTI technology. The camera elements are
able to scan a 90 degree arc by using a wide-angle lens and digital
image reprocessing at the console. Each transmitter also comes
equipped with adhesive tape, a magnetic mounting bracket, and an
aluminum screw mount. The command console is slightly smaller than the
transmitters (110mm x 190mm x 37mm) and incorporates a touch-sensitive
color LCD screen capable of displaying up to four incoming images in
either split-screen or picture-in-picture display formats. The screen
is also capable of being "stealthed" for use with night
vision gear by using infrared rather than visible backlighting. System
communications are accomplished by sending encrypted video stills
every two seconds from each camera. Without the proper key, the
console cannot decrypt the image data. Also, for greater security, the
image updates can be transmitted using a unique frequency-hopping
alorithm, making the units almost unjammable. Camera range is 250
hexes.
Collaris Research Industries Endocrine Implants:
While not a technology likely to be encountered in the
Jericho campaign, this is included in order that players have some
idea of the scope of technological development. All data on Endocrine
Implants should be treated as rumor. The implants consist of animal
endocrine glands which have been genetically modified to produce a
specific hormone or biological medication, and offer great promise in
the treatment of various endocrine maladies, such as diabetes.
However, there are rumors that these devices will be used in crude
forms of eugenics and population control. The implants are controlled
by a bacterial computer which is a wonder of nanotech engineering. The
computer can regulate hormone production in the implant in response to
body conditions or external stimuli. Possible applications include the
supplemental production of adrenaline for elite troops, production of
endorphins for pain therapy and recreation, the production of hypnotic
drugs for control of individuals, especially criminals. A more
controversial suggested use of the implants is the production of
estrogen as a means of curbing violence in dangerous male criminals.