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RPG: Jericho

NOTES:

This is really the first major variation from the overall theme of the Phoenix Command Unofficial Support Page, and many of you may be wondering what this is all about.

Well, in late 1994 to early 1995, I ran a cyberpunk-style game using Phoenix Command roleplaying rules in the Lawnmower Man RPG (aka PC-Lite) and set the game in my own interpretation of the First Corporate Wars. The game was called Jericho, since it was to be set in a time when the very walls of society seemed to be crashing down. Besides, it seemed like a cool name at the time.

The game itself was a blast with a convoluted storyline that involved riots, mercenaries, biotechnology, and high-level politics. This was the last serious roleplaying game that the group played as time schedules forced us all to move on with our lives.

I recently rediscovered my notes and materials on the Jericho game, and decided to post them onto the internet in this form. These are unedited from their original text, even though in some places, I did think pretty hard about it--read the predictions in the worldview section and see how close I came to reality--or not, as the case may be. Anyhow, Jericho had--still has a lot of stuff I find interesting and I may as well share it with you. If you can find some way to use this in your own personal roleplaying sessions, I wish you well. Incidentally, these materials may not make it clear, but the original intent of the game was to have the players take on the roles of the disenfranchised revolutionaries--those who would still fight for the human destiny and the human spirit. In the Living Steel storyline, they would have been among the first to have fought for "The Dream."--essentially becoming the precursors to the Seven Legions.

Also, an interesting side note: At about the same time, Barry Nakazono and Dave McKenzie of LEG had let slip that they planned a Phoenix Command roleplaying game, and that the game was to be set in the first corporate wars era. Alas, this was not to be, since LEG decided to stop operations shortly after releasing the Terminator 2 miniatures game rules.

I won't claim that Jericho is anywhere near on par with what was intended for the official Phoenix Command RPG, but it is an interesting look at "what might have been."

Enough retrospection. Enjoy the Revolution.

RPG: Jericho Worldview
RPG: Jericho Technology
RPG: Jericho Small Arms


Page last modified: July 25, 2003