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Scenario: Tadzhikistan

 
If Central Asia boils over, it will be very hard to put out the fire.
Anonymous Russian peacekeeper on the Tadzhikistan/
Afghanistan border, November 1992.

 

TADZHIKISTAN - July 1, 1993
 
150 Tadzhik and Afghan guerillas storm across the Afghanistan border, with the Afghan 55th Infantry Division in support. (Mechanized)
 
In 1992 and 1993, there were many incursions across the Tadzhikistan-Afghanistan border by Tadzhik and Afghan guerillas fighting a cross-border war against the Tadzhik regime and their Russian allies. The once-secure Soviet borders were now under attack for the first time since the Second World War.
 
On July 1, 1993, a group of 150 guerillas stormed across the border with units of the Afghan 55th Infantry providing supporting fires. The Russian and Tadzhik border patrols engaged in two days of fierce fighting and resorted to their own artillery and helicopter gunships to drive the guerillas back across the border. This attack set the pattern for many more such incursions in the following weeks.
 
Scenario Outline: Guerrillas are using the artillery fire as cover to enter Tadzhikistan and seize control of the border area before pushing inwards. All that stands in their way is a border guard outpost.
 
This is a dusk scenario. There is a wind out of the north gusting irregularly at 2 MHPT.
 
Setup: The referee should give both players photocopies of the main map, and have them plan their movement on these copies. The Guerrilla troops may enter from either the southern or western edges of the maps at any time or in any order they wish. The Border Guards may send out up to two squads on patrol, but the rest of the Border Guard contingent must remain at the base.
 
Order of Battle:
Russian & Tadzhik Border Guards:
The border guards have come under unexpected artillery fire from within Afghanistan and realize that it is cover for an incursion by guerillas. The border guards must prevent the guerillas from overrunning the border compound.
 
Russian Motor Rifle Platoon, elements of 201 MRD
3 x Motor Rifle Squads, Line
3 x BTR-80
 
Motor Rifle Platoon Assets
1 x Plamya AGS-17
 
The AGS-17 is mounted atop the turret of one of the BTR-80s, in Afghanistan style. The shooter must stand exposed atop the hull of the BTR-80 to fire the AGS-17 and does not receive any protection from the BTR-80 when doing so.
 
Tadzhik Border Patrol
2 x Motor Rifle Squad, Line
1 x BRDM-2
3 x Gaz-66 Trucks
 
Tadzhik Border Patrol Assets
2 x PKM Machineguns with Line crews, dug in
 
Tadzhik & Afghan Guerillas:
Neutralization of the border compound is essential for subsequent operations. This means raiding the border compound and seizing control.
 
Guerilla Forces
1 x Command Group
1 Commander (Crack, AK-74)
1 RTO (Line, AK-74)
2 Riflemen (Line, AK-74)
 
2 x Machinegun Squads, Line
1 Gunner (PKM)
1 Spotter (AK-74)
1 Ammunition Carrier (AK-74)
 
8 X Rifle Squads, Green
12 Riflemen (AK-74)
1 Grenadier (AK-74/GL)
1 Anti-Tank (AK-74/RPG-7V w/ 3 HE rockets)
1 SAW (RPK)
 
Special Rules
Artillery Support: To use artillery support, players must have access to the Phoenix Command Artillery System, or God of War: Phoenix Command Mechanized Artillery and Indirect Fire Supplement.
 
In this scenario, the Guerrillas are able to call upon the Afghan 55th Infantry Division for fire support. This can be brought into play either through pre-planned fires or by having the Regiment stand by for the Guerrilla FO's instructions.
 
The Regiment is able to provide up to 4 fire missions in a game, with each fire mission counting as three shots from each gun in the battery of six, but not counting ranging shots. The Regiment is equipped with Russian D-1 152mm Howitzers.
 
Preplanned Fires: Preplanned fire missions are resolved by having the Guerrilla player secretly designate a target point for each fire mission and an expected Time On Target, which is the turn in which the rounds actually hit the target area. Once these are set, the Guerrilla player cannot modify them. Use the calculated target position error for for resolving Fire Mission accuracy. Preplanned fire missions are immediately Fire for Effect, with no ranging shots.
 
The referee then rolls for the scatter of the target hex as specified in the Advanced Accuracy rules of section 2.3 of the Artillery System rules. This will shift the aiming point of the battery's incoming fire, and all scatter of the fire will be measured off the shifted aiming point. The referee also rolls a 0-9 roll twice. The first roll is multiplied by 5 to determine how many turns the Time on Target is shifted, while the second roll is simply a high-low roll. If the second roll is 5-9, the fire mission is late. If the second roll is 0-4, the fire mission comes early.
 
Forward Observers: The command squad acts as FO and has the only radio link to the 55th Regiment. Their commander is able to call for fire support as normally. However, if the command squad is wiped out, all artillery support is lost. The commander has a forward observer SL of 3.
 

 

 


Page last modified: July 25, 2003