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Scenario: Moldova

 
When there is a war going on...we cannot stand idly by. We simply must respond. We simply must do that, defend the people in order to stop the bloodshed.
- Boris Yeltsin
June 21, 1992

 

DNIESTER REPUBLIC/MOLDOVA
 
June 20, 1992 The rejection of a Moldovan peace plan intended to reunite the Moldovan and Dniestrian republics led to more bloodshed.
 
The Dniester republic declared its independence from Moldova in 1991 when the Russian-speaking Dniestrians feared that they would become subsumed by a planned reunification between Moldova and Romania. A series of clashes followed independence as the Moldovan government refused to recognize the breakaway republic. The Russian 14th Army was deployed to the region to act as peacekeepers, but ultimately, they would become drawn into the fighting on the side of the Dniestrians.
 
On June 20, 1992, the Dniestrian government rejected a peace proposal put forward by the Moldovan parliament. An incident where Moldovan police in the town of Bendery, the only Dniestrian stronghold west of the Dniester River, arrested Dniestrian guardsmen, escalated into a Moldovan offensive against the Dniester Republic. The town of Bendery was the scene of heavy fighting control see-sawed between Dniestrian and Moldovan forces over the course of two days. The battle for the city saw the direct intervention of the 14th Army on the side of the Dniestrians, and almost sparked a state of war between Russia and Moldova.
 
 
Scenario Outline: This is a Mechanized Combat System scenario which deals with the night assault to recapture Bendery from Moldovan forces. The Russian 14th Army has joined with Dniestrian infantry in attempting to cross the Bendery-Tiraspol bridge. Dniestrian irregulars are fighting for control of the Bendery bridgehead and Moldovan forces are trying to prevent the assault.
 
This scenario is a large scenario, involving a tank company, a motor rifles company, and numerous infantry and artillery units on either side. Team play is strongly recommended for this scenario, with each player being given command of a company or so. For games with a single player to each side, players should read the notes on Smaller Scenarios at the end of this section.
 
The scenario takes place at night under a half-moon, with a wind of 1 MHPT blowing from the east.
 
 
Order of Battle:
 
Moldovan Forces:
Moldovans are on the defensive in this scenario. They must beat back the combined Russian/Dniestrian attack and prevent the Russians and Dniestrians from achieving their victory conditions.
 
Elements, Tank Company
Company Assets:
1 T-72M1, Line
 
Platoon 1:
3 T-72M1, Line
 
Platoon 2:
2 T-72M1, Green
 
Platoon 3:
1 T-72M1, Line
2 T-72M1, Green
 
 
Divisional Reconnaissance Company
Company Assets:
1 BMP-2, Crack
 
2 x Motor Rifles Platoon, each with
1 BMP-2, Line
2 BMP-2 with Dismount Squad, Green
 
Elements, Tank Platoon:
2 T-72M1, Line
 
Moldovan Nationalist Militia
Infantry Platoon:
1 Motor Rifle Squads, Line
3 Motor Rifle Squads, Green
 
Artillery Battery (off board, Firebase Level), with:
4 x 2A36 Howitzers
Ammunition Loadout per howitzer:
HE: 30
WP: 6
Illumination: 4
Mortar Battery:
3 x M-36 Mortars
Ammunition Loadout per Mortar:
HE: 15
WP: 3
Illumination: 2
 
3 Gaz-66 Trucks
 
1 Gaz-66 Ammunition Carrier with
2 Ammunition Loads per mortar
 
Russian/Dniestrian Forces:
The Russian and Dniestrian forces must recapture Bendery from the Moldovan forces presently holding the city. There are a number of key objectives marked on the map in Bendery, and if the Russian/Dniestrian forces can capture these, then they will have won the battle for the present.
 
Tank Company, organized as follows:
Company Assets:
1 T-80 MBT with ERA, Crack
 
Platoon 1:
3 T-80 MBT, Line
 
Platoon 2:
2 T-80 MBT, Line
1 T-80 MBT, Green
 
Platoon 3:
3 T-80 MBT, Green
 
Elements, 1 Company Motor Rifles
Company Assets:
2 BMP-2, Line
 
Platoon 1:
3 BMP-2 with Dismount squads, Green
 
Platoon 2:
1 BMP-2 with Dismount squad, Line
1 BMP-2 with Dismount squad, Green
 
Elements, Dniestrian Militia
Set up in Tiraspol:
5 x Motor Rifle Squads, Green
 
Set up in Bendery within 5 MH of the Bendery-Tiraspol bridge:
1 x Motor Rifle Squad, Crack
2 x Motor Rifle Squad, Line
 
Off-board artillery support (Company-Level)
2 x Batteries, each with:
6 x 122mm D-30
Ammunition Loadout per howitzer:
HE: 30
WP: 6
Illumination: 4
 
 
Special Rules:
 
Smaller Scenario: For a more manageable scenario, players can scale down the size of the forces involved by reducing each company down to a single platoon and by concentrating the fighting only around the Bendery bridgehead by only using map1. The Russian and Dniestrian forces would set up within 20 MH of the bridghead, and would have to try to secure any two of the numbered objectives on that map.
 
Ammunition Loading: To add some randomness to the ammunition loads carried by the MBTs, and possessed by the artillery batteries, make two 0-9 rolls and subtract the sum of these rolls from the full load of ammunition carried by each tank and each howitzer. This represents depletion over the course of the fighting.
 

 

 


Page last modified: July 25, 2003