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- When there is a war going
on...we cannot stand idly by. We simply must respond. We simply
must do that, defend the people in order to stop the bloodshed.
- - Boris Yeltsin
- June 21, 1992
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- DNIESTER REPUBLIC/MOLDOVA
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- June 20, 1992 The rejection
of a Moldovan peace plan intended to reunite the Moldovan and
Dniestrian republics led to more bloodshed.
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- The Dniester republic declared
its independence from Moldova in 1991 when the Russian-speaking
Dniestrians feared that they would become subsumed by a planned
reunification between Moldova and Romania. A series of clashes
followed independence as the Moldovan government refused to recognize
the breakaway republic. The Russian 14th Army was deployed to
the region to act as peacekeepers, but ultimately, they would
become drawn into the fighting on the side of the Dniestrians.
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- On June 20, 1992, the Dniestrian
government rejected a peace proposal put forward by the Moldovan
parliament. An incident where Moldovan police in the town of
Bendery, the only Dniestrian stronghold west of the Dniester
River, arrested Dniestrian guardsmen, escalated into a Moldovan
offensive against the Dniester Republic. The town of Bendery
was the scene of heavy fighting control see-sawed between Dniestrian
and Moldovan forces over the course of two days. The battle for
the city saw the direct intervention of the 14th Army on the
side of the Dniestrians, and almost sparked a state of war between
Russia and Moldova.
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- Scenario Outline: This is a Mechanized Combat System scenario
which deals with the night assault to recapture Bendery from
Moldovan forces. The Russian 14th Army has joined with Dniestrian
infantry in attempting to cross the Bendery-Tiraspol bridge.
Dniestrian irregulars are fighting for control of the Bendery
bridgehead and Moldovan forces are trying to prevent the assault.
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- This scenario is a large scenario,
involving a tank company, a motor rifles company, and numerous
infantry and artillery units on either side. Team play is strongly
recommended for this scenario, with each player being given command
of a company or so. For games with a single player to each side,
players should read the notes on Smaller Scenarios at the end
of this section.
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- The scenario takes place at
night under a half-moon, with a wind of 1 MHPT blowing from the
east.
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- Order of Battle:
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- Moldovan Forces:
- Moldovans are on the defensive
in this scenario. They must beat back the combined Russian/Dniestrian
attack and prevent the Russians and Dniestrians from achieving
their victory conditions.
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- Elements, Tank Company
- Company Assets:
- 1 T-72M1, Line
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- Platoon 1:
- 3 T-72M1, Line
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- Platoon 2:
- 2 T-72M1, Green
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- Platoon 3:
- 1 T-72M1, Line
- 2 T-72M1, Green
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- Divisional Reconnaissance
Company
- Company Assets:
- 1 BMP-2, Crack
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- 2 x Motor Rifles Platoon, each
with
- 1 BMP-2, Line
- 2 BMP-2 with Dismount Squad,
Green
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- Elements, Tank Platoon:
- 2 T-72M1, Line
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- Moldovan Nationalist Militia
- Infantry Platoon:
- 1 Motor Rifle Squads, Line
- 3 Motor Rifle Squads, Green
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- Artillery Battery (off board,
Firebase Level), with:
- 4 x 2A36 Howitzers
- Ammunition Loadout per howitzer:
- HE: 30
- WP: 6
- Illumination: 4
- Mortar Battery:
- 3 x M-36 Mortars
- Ammunition Loadout per Mortar:
- HE: 15
- WP: 3
- Illumination: 2
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- 3 Gaz-66 Trucks
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- 1 Gaz-66 Ammunition Carrier
with
- 2 Ammunition Loads per mortar
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- Russian/Dniestrian Forces:
- The Russian and Dniestrian forces
must recapture Bendery from the Moldovan forces presently holding
the city. There are a number of key objectives marked on the
map in Bendery, and if the Russian/Dniestrian forces can capture
these, then they will have won the battle for the present.
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- Tank Company, organized as
follows:
- Company Assets:
- 1 T-80 MBT with ERA, Crack
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- Platoon 1:
- 3 T-80 MBT, Line
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- Platoon 2:
- 2 T-80 MBT, Line
- 1 T-80 MBT, Green
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- Platoon 3:
- 3 T-80 MBT, Green
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- Elements, 1 Company Motor
Rifles
- Company Assets:
- 2 BMP-2, Line
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- Platoon 1:
- 3 BMP-2 with Dismount squads,
Green
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- Platoon 2:
- 1 BMP-2 with Dismount squad,
Line
- 1 BMP-2 with Dismount squad,
Green
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- Elements, Dniestrian Militia
- Set up in Tiraspol:
- 5 x Motor Rifle Squads, Green
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- Set up in Bendery within 5 MH
of the Bendery-Tiraspol bridge:
- 1 x Motor Rifle Squad, Crack
- 2 x Motor Rifle Squad, Line
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- Off-board artillery support
(Company-Level)
- 2 x Batteries, each with:
- 6 x 122mm D-30
- Ammunition Loadout per howitzer:
- HE: 30
- WP: 6
- Illumination: 4
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- Special Rules:
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- Smaller Scenario: For a more manageable scenario, players
can scale down the size of the forces involved by reducing each
company down to a single platoon and by concentrating the fighting
only around the Bendery bridgehead by only using map1. The Russian
and Dniestrian forces would set up within 20 MH of the bridghead,
and would have to try to secure any two of the numbered objectives
on that map.
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- Ammunition Loading: To add some randomness to the ammunition
loads carried by the MBTs, and possessed by the artillery batteries,
make two 0-9 rolls and subtract the sum of these rolls from the
full load of ammunition carried by each tank and each howitzer.
This represents depletion over the course of the fighting.
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