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Scenario: Armour on the Mercier

 

On the morning of August 29, 1991, the Canadian Armed Forces, with the assistance of the Mohawk Warriors at Kahnawake, began taking down the barricades on the Mercier bridge. The initial tension and preparation for an armoured assault on the bridge was broken by the offering of a peace pipe by the Warriors and some short negotiations between Warriors and Army officers on the scene. For those wishing to avoid bloodshed, this was a powerful example of how the crisis could be resolved peacefully and without the partisanship that hampered formal negotiations. 

This scenario simulates the situation where the peace pipe had not been offered, and the military had travelled forwards to take the bridge by force. It is a complex scenario incorporating a large number of units and a wide variety of weaponry and vehicles and thus is quite suitable for team play. 

Players take either the role of the Mohawk Warriors or the Canadian Forces.  Warriors will be manning the barricades and the Army will be attempting to remove them. Either side may fire first as this is a full-scale civil war which, fortunately, never happened.

Warriors: Protection of the barricades is a secondary goal. The focus is on keeping the Warriors alive and fighting. Warrior command has suggested fading into the woods and engaging in harassing attacks to prevent the Canadian Forces from proceeding into the reserve. Warriors set up behind the barricade and in rifle pits off the highway.

Warrior Units:

Number           Quality             Weapon

First Squad

7                      Line                  AK-47

3                      Green               AK-47

1                      Line                  RPK

Second Squad

2                      Crack                AK-47

5                      Line                  AK-47

1                      Line                  M2HB (w/ 3 belts FMJ)

4                      Militia                Mini-14 (semiauto)

Third Squad

5                      Line                  M-16A1

Fourth Squad

1                      Line                  Sako 30'06 with 50 shells

1                      Militia                Mini-14 (semiauto)

Ammunition: All Warriors with detachable-magazine-fed firearms carry 10 magazines FMJ. Others carry ammunition listed.

Supporting Equipment: Warriors also have stored five caches each with 10 petrol bombs. Warriors also have access to a bulldozer and three pickup trucks. There are also numerous tripwire activated boobytraps in the woods, roughly equivalent to an M26A2 grenade in power. As a variant, players may wish to issue Warriors up to 10 M72A2 LAWs and 2 RPG-7s with 5 HEAT rockets each.

Small Arms: All AK-47s, RPKs, M16A1s, and M2HBs are capable of fully automatic fire. Dedicated players may issue sidearms in the .357 to .45 calibre categories with up to 20 bullets.

Barricades: Barricades consist of old passenger vehicles, kneeling-height concrete highway barriers (PF 680), and large sandbags (PF 40) piled up to chest height. Rifle pits are treated as field trenches and can hold 5 combatants.

Army: The Army has two goals in this scenario. First is to take the barricades and second is to advance onto the reserve to begin restoring order. This second goal may be accomplished by advancing off the south edge of the map. Elements of an armoured recon platoon will be available for the initial assault as well as one infantry platoon in Grizzly APCs. Players can use the M113 templates to simulate the Lynx, but reduce target size by 2 on all aspects to reflect the lower profile of the Lynx. Accurate templates are in the works for the Lynx and will be posted on the website in due course. Use the LAV-25 templates for the Grizzly, but replace the main armament with an M2HB .50 calibre machinegun, with a coaxial .30 calibre M1919A4 machinegun from the WWII WDS.

Army Units:

Recon Elements:

         Lynx Recon Vehicles Line crews of 3 each.

Mechanized Platoon:

4          Grizzly Wheeled APCs Line crews of 3 each.

3          Rifle Sections in above APCs. See below for T.O. & E.

            Command Group in above APC. See below for T.O. & E.

T.O. & E. Rifle Section (diminished)

Number           Quality             Weapon

                     Crack                M16A2

4                      Line                  M16A2

1                      Line                  M249

T.O. & E. Command Group

1                      Crack                M16A2 and FN Mk-1 pistol with 1 magazine FMJ

2                      Line                  M16A2

Ammunition: All soldiers, unless otherwise stated, carry 10 magazines FMJ. M249 gunners carry 2 ammunition boxes of belted FMJ. Each section is allowed 4 M-72A2 LAWs and each soldier carries 4 M26A2 hand grenades.

Variants: The same scenario as above, except that it is a night assault. Canadian forces will have a rifle section on the ground beneath the bridge to try to soften the Warrior positions by stealth, before the armour rolls in. Smoke and tear gas grenades will be available to this rifle section. Another variant is to allow the Army players the option of negotiating, using the Diplomacy rules.

Tactical Notes: This scenario represents Warrior forces as seen by the media. That is, their main weapons are small arms and petrol bombs. Against an armoured force, the Warriors would not be expected to last very long. Indeed, Warrior plans only called for the slowing of armour so that their high-powered rifles and petrol bombs could attack them, before the Warriors themselves faded into the woods to continue a long-term guerrilla war. Their defences were arrayed in such a manner as to impede the progress of armour, and thus offset its advantage. The light-skinned vehicles of the Canadian Armed Forces are quite vulnerable to heavy-calibre weapons fire. Players wishing to upgun the Warriors to the weapons suggested by the Canadian military should feel free to do so.

However, even if the Army force is destroyed, the Canadian military possesses airstrikes, artillery, and heavier armour in the form of Leopard and Cougar AFVs. In short, there would have been no way for the Warriors to claim any more than a minor political victory in the long term.

 

 

 


Page last modified: July 25, 2003