July
11, 1991 was the turning point in what had been a drawn-out but quiet
protest by the Mohawks of Kanesatake against the plans of the Oka town
council. On the day before, the town council had obtained a court
order forcing the Mohawks to remove their simple log barricades and
stopping them from preventing work on the expansion of the town golf
course. Oka Mayor Jean Oulette, despite the urgings of Quebec Native
Affairs Minister John Ciaccia for compromise, intended to see the court
order enforced.
Before
dawn, SQ squad cars and vans arrived at the barricades and the SQ assault
teams deployed. After SQ requests to speak with a spokesperson were
not met the SQ launched a volley of tear gas grenades over the barricades. These
gas grenades were fired despite the presence of Mohawk women and children.
More
negotiation followed as police reinforcements and dogs were brought in. Some
women confronted the police officers, sprinkling them with ashes and
sweetgrass. Warriors used chainsaws to fell trees to prepare more
barricades.
Finally,
shortly before 9:00 AM, the police moved in. Their plan was to use a
show of overwhelming force to remove the Mohawks from the barricades. They
fired tear gas and concussion grenades and advanced towards the
barricades. The Warriors, seeing that their women and children were
endangered, responded with gunfire.
Both
sides laid down barrages of suppressive fire. Seconds after the
shooting started, SQ Cpl. Marcel Lemay was wounded. An ambulance
quickly came on the scene and took him to the hospital where he later
died, the only casualty of the battle. The other SQ officers,
unprepared for the heavy resistance of the Warriors, began to retreat,
abandoning several of their vehicles in the process. These vehicles
were later used to create a new barricade by the Mohawks.
What
had started as a small dispute had bloomed into an armed uprising. This
scenario simulates the final push of the SQ on the barricades, and the
full resistance of the Warriors. Also involved are Mohawk civilians,
which serve to complicate the scenario. This scenario may be played
as a one-on-one game, but is quite suited to team play due to the large
number of forces involved.
Warriors: The
Warrior player has the twin goals in this scenario of defending the
barricades, and ensuring the civilians are unharmed. This means
repelling the SQ assault and directing groups of civilians off the map. Warriors
set up in the rifle pits and woods.
Warrior
Units:
Number
Quality
Weapons
2
Militia
Mini-14 (semiauto)
2
Green
AK-47 (semiauto)
1
Green
RPK (full auto)
1
Green
Sako 30'06 with 50 shells FMJ
5
Line
AK-47 (semiauto)
1
Line
M-870 with 30 shells "00"
4
Crack
AK-47 (semiauto)
Ammunition: All
combatants, except where otherwise stated, carry 10 magazines FMJ.
Support
Equipment: Warriors also have a total of 3 caches of 10 petrol bombs
each.
Surete
du Quebec: The SQ player must advance and take the barricade, by
force if necessary. The plan calls for an overwhelming show of force
in hopes of frightening the Mohawks away from the barricades, and tear gas
and stun grenades are available. Political considerations force the
SQ player to avoid casualties on the Mohawk side, meaning he cannot use
rifle fire first, but can use riot control weapons at his disposal. Police
units set up at the police start position.
SQ
Units:
Number
Quality
Weapon
Assault Team
2
Crack
M-16A2
2
Line
M-870 with 30 shells "00" each and 20
"launcher" shells each.
4
Line
M-16A2
Patrol Officers
4
Green
M-16A2
4
Green
M-870 with 30 shells "00" each.
Canine Team
2
Green
S & W M19 (6" bbl) with 24 rounds of .38 spl JSP.
2
German Shepherd Police dogs
Support
Equipment: Assault teams wear Medium rigid body armour (flak
jackets), and patrollers wear medium flexible armour (Kevlar vests). All
police units wear medium rigid riot helmets and gas masks. All police
troops carry 3 flash and stun grenades and 3 tear gas grenades. An
ambulance and 2 Emergency Medical Technicians are available in one of the
vehicles.
Ammunition: All
police, unless otherwise stated, carry 6 magazines FMJ.
Special
Rule--Shotgun Launchers. These are cowlings which attach
to the muzzle of a 12 gauge shotgun and are designed to hold cylindrical
grenades like stun or smoke/gas grenades. The grenade is inserted
into the cowling and the pin is pulled. The cowling prevents the
striker lever from flipping off until the grenade is launched from the
cowling by firing a special blank launcher cartridge in the shotgun. The
grenades can be direct fired and indirect fired to a maximum range of 60
hexes. Players should use the rules for indirect fire of rifle
grenades in the ”Artillery and Indirect Fire System” Basic
operation includes 4 AC for arming the grenade, 2 AC for placing it in the
cowling, and 1 AC for assuming a firing stance before aiming can begin. Note
that the fuse of the grenade does not start running until after firing. For
direct fire, use the shotgun's Aim Time statistics to a maximum of 6 AC
aim.
Police
Dogs: For
simplicity, the dogs will always be under the control of their masters and
will follow all orders. They will not be spooked at any time by
anything. Their only limitation is that they will not advance into an
active tear gas cloud, or an area where tear gas was applied.
Civilians: There
are 15 women and 5 children placed randomly behind the barricades. SQ
are considered a hated authority.
Victory: The
battle lasts until one side is neutralized or retires from the field or
the ammunition runs out. Military victory is decided by who controls
the barricades at that time. Political victory is much more important
and is decided as follows. Both Warriors and SQ start with 100
points. For each civilian wounded or killed, the side which inflicted
the shot deducts 10 points from its score per civilian. If a Warrior
is wounded or killed by SQ fire, the SQ deducts 10 points per Warrior. If
civilians have been targeted for any attack, the SQ deduct 20 points. If
an SQ officer or animal is wounded or killed, both sides deduct 10 points
per officer or animal. The side which can claim military victory can
add 30 points to its score. In reality, the SQ suffered a military
and political defeat with scores roughly Warriors: 120 and SQ: 70.