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Scenario: Women and Children

 

July 11, 1991 was the turning point in what had been a drawn-out but quiet protest by the Mohawks of Kanesatake against the plans of the Oka town council. On the day before, the town council had obtained a court order forcing the Mohawks to remove their simple log barricades and stopping them from preventing work on the expansion of the town golf course. Oka Mayor Jean Oulette, despite the urgings of Quebec Native Affairs Minister John Ciaccia for compromise, intended to see the court order enforced.

Before dawn, SQ squad cars and vans arrived at the barricades and the SQ assault teams deployed. After SQ requests to speak with a spokesperson were not met the SQ launched a volley of tear gas grenades over the barricades. These gas grenades were fired despite the presence of Mohawk women and children. 

More negotiation followed as police reinforcements and dogs were brought in. Some women confronted the police officers, sprinkling them with ashes and sweetgrass. Warriors used chainsaws to fell trees to prepare more barricades.

Finally, shortly before 9:00 AM, the police moved in. Their plan was to use a show of overwhelming force to remove the Mohawks from the barricades. They fired tear gas and concussion grenades and advanced towards the barricades. The Warriors, seeing that their women and children were endangered, responded with gunfire.

Both sides laid down barrages of suppressive fire. Seconds after the shooting started, SQ Cpl. Marcel Lemay was wounded. An ambulance quickly came on the scene and took him to the hospital where he later died, the only casualty of the battle. The other SQ officers, unprepared for the heavy resistance of the Warriors, began to retreat, abandoning several of their vehicles in the process. These vehicles were later used to create a new barricade by the Mohawks. 

What had started as a small dispute had bloomed into an armed uprising. This scenario simulates the final push of the SQ on the barricades, and the full resistance of the Warriors. Also involved are Mohawk civilians, which serve to complicate the scenario. This scenario may be played as a one-on-one game, but is quite suited to team play due to the large number of forces involved.

Warriors: The Warrior player has the twin goals in this scenario of defending the barricades, and ensuring the civilians are unharmed. This means repelling the SQ assault and directing groups of civilians off the map. Warriors set up in the rifle pits and woods.

Warrior Units:

Number           Quality             Weapons

2                      Militia                Mini-14 (semiauto)

2                      Green               AK-47 (semiauto)

1                      Green               RPK (full auto)

1                      Green               Sako 30'06 with 50 shells FMJ

5                      Line                  AK-47 (semiauto)

1                      Line                  M-870 with 30 shells "00"

4                      Crack                AK-47 (semiauto)

Ammunition: All combatants, except where otherwise stated, carry 10 magazines FMJ. 

Support Equipment: Warriors also have a total of 3 caches of 10 petrol bombs each.

Surete du Quebec: The SQ player must advance and take the barricade, by force if necessary. The plan calls for an overwhelming show of force in hopes of frightening the Mohawks away from the barricades, and tear gas and stun grenades are available. Political considerations force the SQ player to avoid casualties on the Mohawk side, meaning he cannot use rifle fire first, but can use riot control weapons at his disposal. Police units set up at the police start position.

SQ Units:

Number           Quality             Weapon

Assault Team

2                      Crack                M-16A2

2                      Line                  M-870 with 30 shells "00" each and 20 "launcher" shells each.

4                      Line                  M-16A2

Patrol Officers

4                      Green               M-16A2

4                      Green               M-870 with 30 shells "00" each.

Canine Team

2                      Green               S & W M19 (6" bbl) with 24 rounds of .38 spl JSP.

2                      German Shepherd Police dogs

Support Equipment: Assault teams wear Medium rigid body armour (flak jackets), and patrollers wear medium flexible armour (Kevlar vests). All police units wear medium rigid riot helmets and gas masks. All police troops carry 3 flash and stun grenades and 3 tear gas grenades. An ambulance and 2 Emergency Medical Technicians are available in one of the vehicles.

Ammunition: All police, unless otherwise stated, carry 6 magazines FMJ.

Special Rule--Shotgun Launchers. These are cowlings which attach to the muzzle of a 12 gauge shotgun and are designed to hold cylindrical grenades like stun or smoke/gas grenades. The grenade is inserted into the cowling and the pin is pulled. The cowling prevents the striker lever from flipping off until the grenade is launched from the cowling by firing a special blank launcher cartridge in the shotgun. The grenades can be direct fired and indirect fired to a maximum range of 60 hexes. Players should use the rules for indirect fire of rifle grenades in the ”Artillery and Indirect Fire System” Basic operation includes 4 AC for arming the grenade, 2 AC for placing it in the cowling, and 1 AC for assuming a firing stance before aiming can begin. Note that the fuse of the grenade does not start running until after firing. For direct fire, use the shotgun's Aim Time statistics to a maximum of 6 AC aim. 

Police Dogs: For simplicity, the dogs will always be under the control of their masters and will follow all orders. They will not be spooked at any time by anything. Their only limitation is that they will not advance into an active tear gas cloud, or an area where tear gas was applied.

Civilians: There are 15 women and 5 children placed randomly behind the barricades. SQ are considered a hated authority. 

Victory: The battle lasts until one side is neutralized or retires from the field or the ammunition runs out. Military victory is decided by who controls the barricades at that time. Political victory is much more important and is decided as follows. Both Warriors and SQ start with 100 points. For each civilian wounded or killed, the side which inflicted the shot deducts 10 points from its score per civilian. If a Warrior is wounded or killed by SQ fire, the SQ deducts 10 points per Warrior. If civilians have been targeted for any attack, the SQ deduct 20 points. If an SQ officer or animal is wounded or killed, both sides deduct 10 points per officer or animal. The side which can claim military victory can add 30 points to its score. In reality, the SQ suffered a military and political defeat with scores roughly Warriors: 120 and SQ: 70.

 

 


Page last modified: July 25, 2003