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Scenario: Violence at Akwesasne

 

The St. Regis-Akwesasne reserve straddles the New York, Ontario, and Quebec borders, and it was the scene of violent confrontation between Warriors and other Mohawks in May 1990. The reserve's main economic base is a series of bingo and gambling establishments on the New York side, and these businesses are protected by the Warriors and others. On the Canadian side of the reserve, a group of Mohawks wanted to diversify the reserve economy and shut down some of the gambling interests. Tensions continued to rise on the reserve between groups to the point where both were taking up arms. Shortly after the Canadian Mohawks requested police intervention, there was a nine-hour gun battle between the two groups which left two people dead. In a joint operation, police forces from Ontario, Quebec, and New York State moved onto the reserve to restore order. The incident marked a turning point in the militancy of the Warrior society and served as a precursor of the Oka crisis. Some of the Akwesasne Warriors ended up behind the barricades at Oka, as did Warriors from several other reserves in both Canada and the United States.

This scenario simulates the clash between the two groups of Mohawks. It is essentially a case where armed men went looking for trouble and found it in a rural neighbourhood.

Pro-Gambling Forces: There has been a long period of intimidation and rising tension, with people on both sides of the dispute calling for external intervention.  The anti-gambling forces have put up barricades to keep the white customers off the reserve and out of the casinos. There have already been skirmishes, but no injuries yet. This night, the opponents have set themselves up in front of a house and are refusing to back down to pro-gambling Warrior pressure.  Considering the steady increase of tension over the past few weeks, such defiance amounts to a direct challenge. The Warrior player's orders are to take his group of Warriors and overrun the house, using force if necessary.  Warriors and two pickup trucks set up on the road. The two green troops armed with Pythons are drivers.

Pro-Gambling Units:

Number           Quality             Weapon

                     Line                  AK-47 (semiauto)

                     Green               Ruger Mini-14

                     Line                  M-870

                     Green               Python (6")

Ammunition: Combatants with rifles carry 10 magazines FMJ while the shotgunner carries 40 rounds "00". The two with Pythons carry 50 rounds of JSP each.

Anti-Gambling forces: From the anti-gambling forces' perspective, the Warriors' intimidation tactics have served to increase the tension to the breaking point. There have already been gun battles, and the police station has been attacked twice, once with explosives, and again a few days later with an overnight fusilade of small-arms fire. Confrontation happened before, but tonight will be when the shooting starts in earnest. Anti-gambling units must prevent the Warriors from overrunning their positions, but must avoid casualties. Anti-gambling units start anywhere in the yard of the house, but may retreat to the house later on.

Anti-gambling Units:

Number           Quality             Weapon

                     Line                  AK-47 (semiauto)

1                      Line                  Sako 30'06

1                      Militia                M-870

2                      Green               Mini-14

Ammunition: Combatants with AK-47s or Mini-14s carry 10 magazines FMJ. The combatant with the SAKO carries 50 shells FMJ, while the shotgunner carries 40 shells "00"

Special Rules--Night Action: This action is a night action with limited lighting (-6 ALM). Warriors may use the pickups for illumination of the battle scene, thus dispensing with the visibility ALM for everyone over clear terrain, but giving anyone directly looking into the lights a -8 ALM. 

Victory: The battle lasts as long as the ammunition holds out. No extra reloads will arrive. If the anti-gambling player remains on the starting property at the end of the skirmish, then he wins a strategic victory by standing up to the pro-gambling forces' intimidation. If the pro-gambling player has managed to kill, capture, or run off all the anti-gambling combatants, then he wins a strategic victory by showing the community the power of the pro-gambling faction.

 

 

 


Page last modified: July 25, 2003