"On the basis of the actions of the members of the Ceausescu
family, we condemn the two of you to death."
-Sentence following the Verdict of Genocide in the Ceausescu trial
 
 
 
 
I am not a defendant. I am President of Romania and the Commander in Chief of the armed forces. I refuse to recognize this court.
-Nicolae Ceausescu, response to verdict.
 
 
 
 
 
 
We want to die together. 
-Elena Ceausescu, final words
 
 
 
 
 
 
 
The antichrist is dead. He died too easily."
-Anonymous Romanians speaking on the Ceausescu
 

Favoring the Criminal

Ceausescu's reign ended at 1:00 PM  on December 22, 1989, with his flight from the Communist Party Central Committee Building after a final attempt to address a hostile crowd of demonstrators. Angered, the crowd broke into the building, forcing the Ceausescus to be airlifted out by helicopter from the roof, even as the demonstrators emerged onto the roof in pursuit. The helicopter landed at the Boteni airbase, and the Ceausescus commandeered a car from the base. When the first car broke down, a second was obtained, and they proceeded to an agricultural station. There, they were arrested and moved to military barracks at Tirgoviste to await trial.

On December 25, Christmas day, Nicolae and Elena Ceausescu were brought before a military tribunal facing charges of genocide, corruption, and the destruction of the national economy. They remained defiant throughout the trial, refusing to recognize the jurisdiction of the court, even as the verdict and sentence of death were read. They, they were taken out and shot. National Salvation Front-held Romanian television repeated­ly broadcast images of the trial and the corpses. Nicolae Ceausescu, the Criminal, was dead.

The evening before the trial, the Securitate attacked the barracks where the Ceausescus were held, possibly as part of a failed rescue attempt. Their actions encouraged the NSF to hasten the trial and execution of the Ceausescus, because they knew that Nicolae and Elena Ceausescu, if freed, would stiffen the resolve of the Securitate and spill more blood throughout Romania. The trial and execution marked the turning point of the revolution by breaking the resistance of the Securitate. With the Criminal dead, many Securitate saw no more reason to continue fighting, and so began surrendering. Later, these Securitate would face criminal charges, the most common of which was Favoring the Criminal--supporting Ceausescu. 

Scenario Outline

This scenario allows players to take part in the Securitate rescue mission on Christmas Eve of 1989. The Securitate player has skilled troops and better equipment, while the Romanian Army player has numbers and reinforcements which might be brought into play. Because of the unusual nature of the scenario, play with a referee is recommended but not required.

The scenario takes place at night in the Tirgoviste military barracks, with the only illumination provided by electric streetlights, giving dusk-level illumination (-2 ALM) to the camp and the surrounding 10 hexes of the perimeter. Outside of that range, there is no moon level illumination (-12 ALM). There is a medium wind (5 HPP) blowing from the West. Lights in all build­ings are on, giving full illumination inside. Interior lighting can be shut off by any combatant standing in a doorway or adjacent hex and using 1 AC.

Setup

The Army player sets up his initial forces first and designates any patrol routes that are to be followed. These patrol routes may be abandoned once the shooting starts, but otherwise must be followed by the patrolling guards at a Walking pace of 1 Hex per Phase. The Army player also secretly designates the room where the Ceausescus are held on a copy of the map and hands this to the referee. The Ceausescus must be guarded by at least two combatants at all times.

The Securitate player does not set up his combatants on the map, but instead plots out his movement each phase on a copy of the main map and hands this to the Referee, who checks to see if any of the Securitate combatants have been spotted, or if they have discovered the room where the Ceausescus are held. Once spotted, Securitate combatants are placed onto the main map and remain on it for the rest of the game. Securitate combatants may enter the map from any one side they wish.

Army

The Romanian Army has recently switched sides to support the National Salvation Front against the hated Ceausescu regime. Nicolae and Elena Ceausescu are held on the Army base, and the Army's mission is to guard them and prevent their escape or rescue by the Securitate. This task is taken very seriously—if the Ceausescus were to escape, the Securitate would continue their terror campaign indefinitely while the Ceausescus would become rich exiles like Amin, Marcos, and Duvalier. Romania would bleed to death.

After gunfire, explosions, or shouts of alarm are heard throughout the camp, the Romanian Army player is able to receive reinforcements. These reinforcements consist of up to four rifle squads which arrive from the barracks baseline. A 0-9 roll is made once every twenty phases. On a roll of 0, two squads arrive, and on a roll of 1, only one squad arrives. Otherwise, no squads arrive. This continues until the game ends or a total of four squads have arrived. 

Romanian Army Initial Units

2 Rifle Squads -- Organization is below

Romanian Rifle Squad Organization -- Each Squad

Number             Quality              Weapons

2                      Line                  AK-47

1                      Line                  AK-47/RPG-7V

1                      Green               RPK

4                      Green               AK-47

 

Securitate

The Securitate have learned from their informers that Nicolae and Elena Ceausescu are being held in the barracks at Tirgoviste. The local Securitate group of the Special Assignments Brigade has dispatched an elite hostage rescue team to recover the Ceausescus. The Ceausescu's rescue is paramount--they must be recovered alive and unharmed for the government of Romania to put down the rebellion. The Ceausescus rescue will symbolize to the National Salvation Front that the Securitate and Ceausescu can never be defeated. 

Securitate units must search through the barracks area to locate the Ceausescus, free them, and then exfiltrate them from the area. Wounded must also be recovered if possible, but dead may be left behind.

Securitate Units

Number             Quality              Weapon

3                      Elite                  AK-47

6                      Crack                AMD-65

5                      Line                  AMD-65

Securitate also have 6 RPG-18s which may be distributed among the troops as the player desires. Securitate also wear Titanium/Nylon Composite Body Armor (PF 6, BPF 3) vests.

Special Rules

Securitate Weapons: The Securitate were always equipped with the best of equipment. Therefore, Securitate combatants and are allowed to carry up to four special-purpose hand grenades in addition to their normal grenade load. These special-purpose grenades can be flash and stun grenades, tear gas grenades, or smoke grenades. Two special purpose grenades can be exchanged for one MON-50 directional mine, the Soviet copy of the US M-18A1 Claymore mine. Use the M-18A1 as a proxy for the MON-50.

Rules for Claymores, Flash and Stun grenades, and tear gas grenades are in the ”Special Weapons WDS” as are rules for smoke grenades. Smoke grenade rules are also found in the ”Advanced Phoenix Command” Rules Supplement. 

Night Vision Devices and Illumination: There are ten lampposts providing dusk-level illumination to the base. Securitate can attempt to shoot out the lights on the lampposts; each light has a TS ALM of -4 and is destroyed on being hit. Each light that is destroyed reduces the visibility ALM by 1. When all are eliminated, the visibility on the base will be reduced to no moon level darkness. Interior building lights will still provide illumination inside of buildings and within 1 hex of unshuttered windows.

The darkness may be offset in a number of ways. The Securitate possess passive night-vision goggles, which allow unlimited dusk-level visibility across the board (-2 Visibility ALM). These goggles must be removed from the user's eyes (3 AC to remove, 12 AC to replace) before entering a lighted room or the goggles will "bloom out" from too much light, effectively blinding the wearer for as long as he wears the goggles (-14 Visibility ALM). 

A second way to offset the darkness involves using two spotlights mounted on the guard towers. Each will illuminate a moveable 10 hex-radius circle to dusk-level darkness and will cause "blooming" in any night vision devices looking into the spotlights. These spotlights can be switched on in 2 AC and moving them requires a user's full attention, so no aiming or movement can be done while operating them. They have a TS ALM of -4 and are destroyed by a single hit.

The final way to offset the darkness involves the use of parachute flares. Each flare is handheld and propelled by a small rocket motor to a height of 210 metres where a small parachute flare is ejected to burn for 15 Phases. Each flare launched will increase the visibility ALM of the entire map by 4 up to but not exceeding dusk-level darkness. So if the visibility ALM for the base had been reduced to -5 by having 3 lampposts destroyed by the Securitate, a parachute flare would normally increase the base visibility ALM by 4 to a -1, but since the maximum visibil­ity ALM for the base is -2, the flare only increases visibility to -2. Each squad commander possesses two of these flares and arming and firing one flare requires 8 AC.

The Ceausescus: Nicolae and Elena Ceausescu are treated as Militia level civilians. Once they are found by the Securitate, they may be controlled by the Securitate player. They are unarmed, unarmored, and handcuffed when found. Removing the handcuffs requires 8 AC with a standard handcuff key, carried by all Securitate combatants in their pockets. 

Squad Morale: The Army reinforcement squads which may arrive following the start of combat are relatively inexperienced groups who have no desire to face down elite Securitate units. When three of the squad members have been incapacitated or killed, the squad will refuse to advance any further and will take up stationary fighting positions nearby. At least one squad member will be designated to recover the wounded and get them under cover while the remainder of the squad continues to fight. As the bodies are brought under cover, one active member must stay with each incapacitated member to provide basic medical care. 

Guard Towers: The one guard tower is three stories (30 feet) tall and has a simple ladder to reach the guard platform. If the army player chooses to man the guard tower, then there must be two combatants in there. One combatant will aim and fire a pintle-mounted PKM (+5 ALM). The PKM gunner must always have another combatant with him to serve as a loader. Whenever the PKM fires, the loader's CA are occupied with feeding the ammunition belt into the gun and so cannot be used for anything else, except for spotting targets. If the loader is killed, then he can be replaced by any other combatant.

Victory

The Securitate win the scenario if they are able to get the Ceausescus off the map alive and unharmed. The Army wins if they prevent a Securitate victory. 

Nicolae and Elena Ceausescu are not loved at all by the Army, and the Army player may be sorely tempted to kill the two of them when the shooting starts as a means of denying victory to the Securitate. There is nothing in the rules to prevent this, but the Army player should realize that doing so would lead to a substantial political loss to the National Salvation Front. As a guideline, if the Ceausescus are handcuffed and can be considered still in custody of the Army, the Army is not allowed to shoot them until after the trial. However, if the Ceausescus are considered escaping or have been freed by the Securitate, then they are valid targets and may be shot without hesitation. Of course, the Army victory would be so much sweeter if the Ceausescus were to be recaptured alive to stand trial, as they did in real life. Therefore, in the event that the Ceausescus do not survive the game and are shot by the Army while escaping, the game is a draw whereas if they are shot by the Army while still in custody, the Army loses. 

 

 


Page last modified: July 25, 2003