A common encounter in the Liberian war was streetfighting between NPF or INPFL forces and Doe's AFL troops. There were dozens of small villages which were taken in streetfighting. The streetfighting in these wars had a special flavor quite unlike the streetfighting in other wars. Prepared defences were not present, and troops did not often resort to using buildings as cover, preferring instead to use items in the street itself. Sometimes, quick passage through a building was all that was required to perform a flanking maneuver.

This scenario allows players to try streetfighting in a small Liberian village with infantry and with variants allowing for vehicles and mortar support.

Rebels: These are either NPF or INPFL troops who have been given orders to take the area around the town square, presently a no-man's land. In the basic scenario, only an infantry element is available. The rebel squad sets up north of the church.

Rebel Units:            

  2                      Line                  AK-47

  4                      Green               M1 Carbine

  1                      Green               RPK with 2 Drums FMJ

1 Green PPS 43, RPG-7V with 10 HEAT Rockets      

4 Militia M1 Carbine

 

Ammunition: Except where otherwise noted, all units carry 6 magazines FMJ. Units also carry 2 RGD-5 hand grenades ach. The PPS 43 may be replaced by an Uzi SMG.

AFL: The AFL troops have encountered rebel units operating in the village, and have been ordered to take the town square. Only an infantry element is available. AFL units set up south of the school.

AFL Units:            

 2                      Line                  AK-47

 1                      Line                  M-16A1/M-203

 4                      Green               AK-47

 1                      Green               BAR A2

 2                      Militia                AK-47

 

Ammunition: All units carry 6 magazines FMJ. The BAR A2 can be replaced by an M-60 with one belt FMJ.

Variant 1: To increase the confusion of the streetfight, add the following forces to each side. This variant is quite suitable for team play.

Rebels add:

1 more squad as above             

3 Pickup trucks with Green crews.

 

AFL add:

1         more squad as above

1         Pickup truck with a Green crew.

Variant 2: To alter the basic scenario to simulate fighting in one sector of a larger battle (such as the outskirts of Monrovia), double the size of the basic rebel forces and add a battery of 2 M-19 60mm Mortars off the map for the AFL. Provide both HE and WP mortar rounds. This battery is company level fire support for the AFL troops. The ”Artillery System” will be required for this variant.

Variant 3: The basic scenario does not deal with civilians. Most civilians would have left the area to the soldiers, but for those players wishing to add stragglers, roll a 0-9 the first time a building is entered by either side. On a 1, a single civilian is inside. On a 0, there are two civilians, and one is armed with a melee weapon (such as a machete). Resolve actions for these civilians as necessary. 

Victory: Victory is determined by who controls the town square at the end of the game.

 

 


Page last modified: July 25, 2003