A
common encounter in the Liberian war was streetfighting between NPF or
INPFL forces and Doe's AFL troops. There were dozens of small
villages which were taken in streetfighting. The streetfighting in
these wars had a special flavor quite unlike the streetfighting in other
wars. Prepared defences were not present, and troops did not often
resort to using buildings as cover, preferring instead to use items in the
street itself. Sometimes, quick passage through a building was all that
was required to perform a flanking maneuver.
This
scenario allows players to try streetfighting in a small Liberian village
with infantry and with variants allowing for vehicles and mortar support.
Rebels: These
are either NPF or INPFL troops who have been given orders to take the area
around the town square, presently a no-man's land. In the basic
scenario, only an infantry element is available. The rebel squad sets
up north of the church.
Rebel
Units:
2
Line
AK-47
4
Green
M1 Carbine
1
Green
RPK with 2 Drums FMJ
1
Green
PPS 43, RPG-7V with 10 HEAT Rockets
4
Militia
M1 Carbine
Ammunition: Except
where otherwise noted, all units carry 6 magazines FMJ. Units also
carry 2 RGD-5 hand grenades ach. The PPS 43 may be replaced by an Uzi
SMG.
AFL: The
AFL troops have encountered rebel units operating in the village, and have
been ordered to take the town square. Only an infantry element is
available. AFL units set up south of the school.
AFL
Units:
2
Line
AK-47
1
Line
M-16A1/M-203
4
Green
AK-47
1
Green
BAR A2
2
Militia
AK-47
Ammunition: All
units carry 6 magazines FMJ. The BAR A2 can be replaced by an M-60
with one belt FMJ.
Variant
1: To
increase the confusion of the streetfight, add the following forces to
each side. This variant is quite suitable for team play.
Rebels
add:
1
more squad as above
3
Pickup trucks with Green crews.
AFL
add:
1
more squad as above
1
Pickup truck with a Green crew.
Variant
2: To
alter the basic scenario to simulate fighting in one sector of a larger
battle (such as the outskirts of Monrovia), double the size of the basic
rebel forces and add a battery of 2 M-19 60mm Mortars off the map for the
AFL. Provide both HE and WP mortar rounds. This battery is
company level fire support for the AFL troops. The ”Artillery
System” will be required for this variant.
Variant
3: The
basic scenario does not deal with civilians. Most civilians would
have left the area to the soldiers, but for those players wishing to add
stragglers, roll a 0-9 the first time a building is entered by either
side. On a 1, a single civilian is inside. On a 0, there are two
civilians, and one is armed with a melee weapon (such as a machete). Resolve
actions for these civilians as necessary.
Victory: Victory
is determined by who controls the town square at the end of the game.