Elmer
Johnson was the primary military advisor to Charles Taylor, and was
responsible for the early NPF victories and maintaining the NPF as a
viable fighting force through his charismatic leadership and military
skill. Following his death, the NPF fell into disarray and spent the
rest of the war committing brigandage.
Johnson
was an expatriate Liberian who held dual American and Liberian
citizenship. He had served in the U.S. Army in the early 1980s,
and had returned briefly to Liberia in 1984 to take part in an abortive
coup against Doe. He was captured and later released, and stayed in
the United States until 1989, when he traveled to Cote d'Ivoire to advise
the NPF and lead them through quick many victories over Doe's AFL.
On
June 4, 1990, Johnson was leading a convoy of 30 NPF rebels in captured
AFL vehicles when he was ambushed, ostensibly by 500 counterattacking
government troops. He was captured and executed by the ambushers. Doe
was quick to claim responsibility for the ambush and it is likely that the
AFL did perform the ambush and execution, but there is also circumstantial
evidence which suggests that Charles Taylor himself may have ordered
Johnson's execution.
This
scenario is a scaled-down version of the ambush with the goal of the NPF
being simply to survive the attack, and the ambusher's role being to wipe
them out. Players wishing to play with realistic forces should simply
multiply all units by 3.
NPF: The
NPF is led by Charles Taylor and is ferrying troops from the captured
Firestone plantation to Roberts Field when it is ambushed. At this
time, NPF ranks have been swollen by new recruits, so while morale is
high, troop quality is quite low. NPF objectives are to survive the
ambush. NPF troops set up in vehicles on the road.
NPF
Units:
1
Line
M-16A1
3
Green
M-16A1
1
Militia
RPK with 1 drum
5
Militia
PPS 43
Ammunition
and Weapons: Except where otherwise stated, all troops carry 6
magazines FMJ and 3 RGD-5 hand grenades each. The PPS 43 may be
replaced by the Uzi SMG.
Vehicles: The
NPF troops are riding in 2 civilian pickup trucks.
Ambushers: The
purpose of this ambush is to destroy the entire convoy. Positions
have been carefully selected and explosive weapons are available ensure
that nothing leaves the kill zone. Ambushers set up anywhere on the
map, and may even move the log barricade.
Ambush
Units:
1
Line
M-16A1
4
Green
M-16A1
10
Militia
AK-47
2
Militia
BAR A2
3
Militia
M16A1/M-203 with 10 HE
Ammunition
and Weapons: Except where otherwise stated, all troops carry 6
magazines FMJ. Also available are 2 M26A2 hand grenades each, and a
total of 4 command-detonated Claymore mines. The BARs may be replaced
with M-60s with one belt each.
Victory: This
is a simple scenario. To win, the ambushers must kill or capture all
of the NPF troops. NPF troops must try to prevent that. Note
that if Johnson (the Line trooper on the NPF) is captured or killed, it is
a propaganda victory for Doe's AFL.