On
the Saturday after Christmas Eve, 1989, Charles Taylor and a group of
rebels crossed the Liberian border into Nimba County. Their arrival
was noticed by Doe's army, which moved swiftly to attempt to throw the
intruders back into Cote d' Ivoire. However, the NPF intruders had
substantial support in Nimba County already because of tribal
affiliations. Also, the initial group of NPF had likely received
military training from Libya, and was composed of motivated and capable
fighters. Thus, the NPF were able to continue to advance into Nimba
county.
At
this time, Doe denounced the NPF attack as an attempted coup by foreign
mercenaries and stated that the coup had been put down. He
followed this with a harsh security crackdown on the Liberian people, but
the crackdown served only to drive more people to the NPF ranks. Fighting
continued despite Doe's pronouncements.
This
scenario simulates an AFL counterattack on a NPF rally point in a Nimba
County village. The AFL must capture or kill all NPF members in the
village, while the NPF must repel the attack. Numerous civilians
sympathetic to the NPF are in the village and serve as obstacles to the
combat.
NPF: The
NPF troops have crossed the border a few days ago and, after an attack on
an AFL border post, have fallen back to this sympathetic village to rally
for another attack. They realize that the AFL is hunting them, but
have had little time to prepare a defence. This squad has been
assigned a rearguard action so that the remainder of the NPF troops can
move to safety. They must hold as long as possible, then exit the
map. NPF units set up in the village in the open.
NPF
Units:
| Number |
Quality |
Weapons |
| 1 |
Line |
AK-47 |
| 6 |
Militia |
PPS 43 |
| 1 |
Green |
RPK |
| 1 |
Green |
AK-47 & RPG 7V with
5 HEAT |
Injuries: 3
of the NPF Militia troops have been wounded and suffer a 1 point penalty
to their Combat Actions.
Ammunition: Except
where otherwise noted, all troops carry 6 magazines of FMJ. The RPK
gunner only has two drums of FMJ. All units also carry 3 RGD-5 hand
grenades each. Players may substitute Uzis for the PPS 43s.
AFL: The
AFL has two nine-member squads in pursuit of the NPF rebels. They
must break through any rearguard and secure the village.
AFL
Units:
First
Squad
1
Line
M-16A1
2
Green
M-16A1
1
Militia
M-16A1/M-203 w/ 10 HE
4
Militia
M-16A1
1
Militia
BAR A2
Second
Squad
3
Green
M-16A1
1
Militia
M-16A1/M-203 with 10 HE
4
Militia
M-16A1
1
Militia
BAR
Ammunition: Unless
otherwise stated, all troops carry six magazines of FMJ. They also
each carry 2 M26A2 hand grenades. Players may substitute M-60s with
one belt in place of the BARs.
Civilians: There
are 20 civilian noncombatants in the village, and these serve primarily as
obstacles in combat. Both NPF and AFL troops should try to avoid
killing the civilians, but are not required to protect them. Normally,
a political loss would occur if civilians were killed, but given the
nature of the war, each side will blame the other, and the deaths will
become blurred by a hail of counteraccusations. Civilians treat the
AFL as a hated authority.
Victory: Victory
is achieved by the NPF if they can hold the village for 15 minutes before
moving off the map. The AFL wins by preventing the NPF victory.