On the Saturday after Christmas Eve, 1989, Charles Taylor and a group of rebels crossed the Liberian border into Nimba County. Their arrival was noticed by Doe's army, which moved swiftly to attempt to throw the intruders back into Cote d' Ivoire. However, the NPF intruders had substantial support in Nimba County already because of tribal affiliations. Also, the initial group of NPF had likely received military training from Libya, and was composed of motivated and capable fighters. Thus, the NPF were able to continue to advance into Nimba county.

At this time, Doe denounced the NPF attack as an attempted coup by foreign mercenaries and stated that the coup had been put down. He followed this with a harsh security crackdown on the Liberian people, but the crackdown served only to drive more people to the NPF ranks. Fighting continued despite Doe's pronouncements. 

This scenario simulates an AFL counterattack on a NPF rally point in a Nimba County village. The AFL must capture or kill all NPF members in the village, while the NPF must repel the attack. Numerous civilians sympathetic to the NPF are in the village and serve as obstacles to the combat.

NPF: The NPF troops have crossed the border a few days ago and, after an attack on an AFL border post, have fallen back to this sympathetic village to rally for another attack. They realize that the AFL is hunting them, but have had little time to prepare a defence. This squad has been assigned a rearguard action so that the remainder of the NPF troops can move to safety. They must hold as long as possible, then exit the map. NPF units set up in the village in the open.  

NPF Units:            

Number Quality  Weapons
1 Line AK-47
6 Militia PPS 43
1 Green RPK
1 Green AK-47 & RPG 7V with 5 HEAT

Injuries: 3 of the NPF Militia troops have been wounded and suffer a 1 point penalty to their Combat Actions.

Ammunition: Except where otherwise noted, all troops carry 6 magazines of FMJ. The RPK gunner only has two drums of FMJ. All units also carry 3 RGD-5 hand grenades each. Players may substitute Uzis for the PPS 43s.

AFL: The AFL has two nine-member squads in pursuit of the NPF rebels. They must break through any rearguard and secure the village. 

AFL Units:         

First Squad      

                          1                      Line                  M-16A1

                          2                      Green               M-16A1

                          1                      Militia                M-16A1/M-203 w/ 10 HE

                          4                      Militia                M-16A1

                          1                      Militia                BAR A2

 

Second Squad

                          3                      Green               M-16A1

                          1                      Militia                M-16A1/M-203 with 10 HE

                          4                      Militia                M-16A1

                          1                      Militia                BAR

 

Ammunition: Unless otherwise stated, all troops carry six magazines of FMJ. They also each carry 2 M26A2 hand grenades. Players may substitute M-60s with one belt in place of the BARs.

Civilians: There are 20 civilian noncombatants in the village, and these serve primarily as obstacles in combat. Both NPF and AFL troops should try to avoid killing the civilians, but are not required to protect them. Normally, a political loss would occur if civilians were killed, but given the nature of the war, each side will blame the other, and the deaths will become blurred by a hail of counteraccusations. Civilians treat the AFL as a hated authority.

Victory: Victory is achieved by the NPF if they can hold the village for 15 minutes before moving off the map. The AFL wins by preventing the NPF victory.

 

 


Page last modified: July 25, 2003