Phoenix Command Basic Miniatures Rules v.001

  


Troop Quality Table

 

 

Militia

 

Professional

 

Elite

 

 

 

 

Base Troop Quality

1

3

5

 

 

 

 

Operational Move

4

5

5

Strategic Move

12

15

15

 

 

 

 

Hide/Hunt

2

4

5

 

 

 

 

Melee

0

2

4

 

 

 

 

Knockout

4

2

0

 

 

 

 

Odds of Hitting Modifiers

 

 

 

In the Open

+2

0

-2

In Cover

0

-2

-3

Firing Over Cover

0

-3

-4

Firing from a Bunker

-2

-4

-5

 

Leader Table

 

 

Quality

Command Rating

Command Distance

Militia

2

6

Professional

3

6

Elite

5

8

 

Odds of Hitting

 

Range

Skill Rating &  Number of Shots

 

2

 

5

 

10

 

20

 

40

 

70

 

150

 

300

 

600

MILITIA

 

 

 

 

 

 

 

 

 

One shot

10

8

5

2

0

0

-2

-4

-5

Two shots

7

3

0

0

-2

-3

-5

-7

-8

Three shots

2

0

-1

-3

-4

-6

-7

-9

-11

 

 

 

 

 

 

 

 

 

 

PROFESSI ONAL

 

 

 

 

 

 

 

 

One shot

12

10

8

6

3

1

0

-2

-3

Two shots

9

8

4

1

0

-1

-3

-4

-6

Three shots

8

4

1

0

-1

-3

-5

-6

-8

 

 

 

 

 

 

 

 

 

 

ELITE

 

 

 

 

 

 

 

 

 

One shot

14

12

10

9

8

4

1

0

-1

Two shots

12

10

9

6

4

1

0

-1

-3

Three shots

10

9

6

2

1

0

-2

-3

-5

 

Hit Location and Injury Table

 

 

Wound level

 

Overpenetration

 

Glance

Melee (Unarmoured)

Melee 

(Armoured)

Graze

0-1

0-4

0-2

0-4

Light

2

5-6

4-7

5-8

Critical

3-9

7-9

8-9

9

 

 

Explosive Injury Table

 

 

 

In the Open

Behind Partial Cover

Behind Solid Cover

 

Range from Burst

Range from Burst

Range from Burst

Blast SDM

 

1

 

2

 

3

 

4

 

5

 

1

 

2

 

3

 

4

 

5

 

1

 

2

 

3

 

4

 

5

+1

G

G

G

-

-

G

G

-

-

-

-

-

-

-

-

+2

L

G

G

G

G

G

G

G

G

-

-

-

-

-

-

+3

L

L

G

G

G

L

G

G

G

G

-

-

-

-

-

+4

C

L

G

G

G

L

G

G

G

G

-

-

-

-

-

+5

C

L

L

G

G

L

L

G

G

G

-

-

-

-

-

+6

C

L

L

G

G

C

L

G

G

G

G

-

-

-

-

+7

C

L

L

L

G

C

L

G

G

G

G

-

-

-

-

G = Graze

L=Light Wound

C=Critical Wound

Weapon Data Tables

 

Weapon

 

ROF

 

Range

 

PEN

 

SDM

 

Civilian Weapons

 

 

 

 

Carbine

*

100

7

0

Bolt Action Rifle

1 Shot/Turn

400

21

0

Shotgun

*

70

7

+1

 

 

 

 

 

Conventional Military Weapons

 

 

 

Submachinegun

*

300

2 Hits @ 10

0

Assault Rifle

*

300

2 Hits @ 17

0

SAW

*

300

2 Hits @ 21

0

GMPG

*

300

2 Hits @ 27

0

HMG

*

600

2 Hits @ 56

+1

Grenade Launcher

1 Shot/Turn

200

106 (B)

+2

LAW

1 Use

650

2500 (B)

+5

RPG

1 Shot/Turn

500

2600 (B)

+5

Hand Grenade

1 Use

10

36 (B)

+2

 

 

 

 

 

 


Body Armour and Cover PF Table

 

Armour Type

PF

Body Armour (Military)

 

M69 Body Armour (U.S. Vietnam)

5

Variable Body Armour (U.S. Vietnam)

5

                With Medium Plates

10

                With Heavy Plates

26

PAGST (U.S. Modern)

6

Russian Ballistic Armour (Russian Modern)

6

                With Titanium Plates

13

 

 

Body Armour (Military)

 

Class I Kevlar Body Armour/with ceramic inserts

4/10

Class II Kevlar Body Armour/with ceramic inserts

6/16

Class III Kevlar Riot Armour/with ceramic inserts

9/30

 

 

Cover

 

Automobile Door

2

Exterior Wood Door

2

Metal Fire Door

6

 

 

Brick Wall

370

Cinder Block Wall

4

Cinder Block Wall – Earth Filled

25

Cinder Block Wall – Concrete Filled

460

Interior Wall – Sheetrock/Gypsum/Plaster

1

Wood Frame Wall

1

Log Timber Wall

22

 

 

Furniture

1

 

 

55 Gallon Drum – Water filled

8

55 Gallon Drum – Earth filled

85

55 Gallon Drum – Concrete filled

3200

 

 

Woods (per 10 hexes)

 

Light

1

Medium

4

Heavy

17

 

 

 


Page last modified: July 25, 2003