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Troop
Quality Table |
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Militia |
Professional |
Elite |
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Base Troop Quality |
1 |
3 |
5 |
|
|
|
|
|
|
Operational Move |
4 |
5 |
5 |
|
Strategic Move |
12 |
15 |
15 |
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|
|
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Hide/Hunt |
2 |
4 |
5 |
|
|
|
|
|
|
Melee |
0 |
2 |
4 |
|
|
|
|
|
|
Knockout |
4 |
2 |
0 |
|
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|
|
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Odds of Hitting Modifiers |
|
|
|
|
In the Open |
+2 |
0 |
-2 |
|
In Cover |
0 |
-2 |
-3 |
|
Firing Over Cover |
0 |
-3 |
-4 |
|
Firing from a Bunker |
-2 |
-4 |
-5 |
|
Leader
Table |
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Quality |
Command Rating |
Command Distance |
|
Militia |
2 |
6 |
|
Professional |
3 |
6 |
|
Elite |
5 |
8 |
|
Odds of
Hitting |
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|
Range |
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Skill
Rating & Number of Shots |
2 |
5 |
10 |
20 |
40 |
70 |
150 |
300 |
600 |
|
MILITIA |
|
|
|
|
|
|
|
|
|
|
One
shot |
10 |
8 |
5 |
2 |
0 |
0 |
-2 |
-4 |
-5 |
|
Two
shots |
7 |
3 |
0 |
0 |
-2 |
-3 |
-5 |
-7 |
-8 |
|
Three
shots |
2 |
0 |
-1 |
-3 |
-4 |
-6 |
-7 |
-9 |
-11 |
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|
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|
|
|
PROFESSI |
|
|
|
|
|
|
|
|
|
|
One
shot |
12 |
10 |
8 |
6 |
3 |
1 |
0 |
-2 |
-3 |
|
Two
shots |
9 |
8 |
4 |
1 |
0 |
-1 |
-3 |
-4 |
-6 |
|
Three
shots |
8 |
4 |
1 |
0 |
-1 |
-3 |
-5 |
-6 |
-8 |
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|
|
|
|
|
|
|
|
|
|
|
ELITE |
|
|
|
|
|
|
|
|
|
|
One
shot |
14 |
12 |
10 |
9 |
8 |
4 |
1 |
0 |
-1 |
|
Two
shots |
12 |
10 |
9 |
6 |
4 |
1 |
0 |
-1 |
-3 |
|
Three
shots |
10 |
9 |
6 |
2 |
1 |
0 |
-2 |
-3 |
-5 |
|
Hit
Location and Injury Table |
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|
Wound level |
Overpenetration |
Glance |
Melee (Unarmoured) |
Melee
(Armoured) |
|
Graze |
0-1 |
0-4 |
0-2 |
0-4 |
|
Light |
2 |
5-6 |
4-7 |
5-8 |
|
Critical |
3-9 |
7-9 |
8-9 |
9 |
|
Explosive
Injury Table |
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In
the Open |
Behind
Partial Cover |
Behind
Solid Cover |
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|
|
Range
from Burst |
Range
from Burst |
Range
from Burst |
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|
Blast
SDM |
1 |
2 |
3 |
4 |
5 |
1 |
2 |
3 |
4 |
5 |
1 |
2 |
3 |
4 |
5 |
|
+1 |
G |
G |
G |
- |
- |
G |
G |
- |
- |
- |
- |
- |
- |
- |
- |
|
+2 |
L |
G |
G |
G |
G |
G |
G |
G |
G |
- |
- |
- |
- |
- |
- |
|
+3 |
L |
L |
G |
G |
G |
L |
G |
G |
G |
G |
- |
- |
- |
- |
- |
|
+4 |
C |
L |
G |
G |
G |
L |
G |
G |
G |
G |
- |
- |
- |
- |
- |
|
+5 |
C |
L |
L |
G |
G |
L |
L |
G |
G |
G |
- |
- |
- |
- |
- |
|
+6 |
C |
L |
L |
G |
G |
C |
L |
G |
G |
G |
G |
- |
- |
- |
- |
|
+7 |
C |
L |
L |
L |
G |
C |
L |
G |
G |
G |
G |
- |
- |
- |
- |
G
= Graze
L=Light
Wound
C=Critical
Wound
|
Weapon
Data Tables |
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|
Weapon |
ROF |
Range |
PEN |
SDM |
|
Civilian Weapons |
|
|
|
|
|
Carbine |
* |
100 |
7 |
0 |
|
Bolt
Action Rifle |
1
Shot/Turn |
400 |
21 |
0 |
|
Shotgun |
* |
70 |
7 |
+1 |
|
|
|
|
|
|
|
Conventional
Military Weapons |
|
|
|
|
|
Submachinegun |
* |
300 |
2
Hits @ 10 |
0 |
|
Assault
Rifle |
* |
300 |
2
Hits @ 17 |
0 |
|
SAW |
* |
300 |
2
Hits @ 21 |
0 |
|
GMPG |
* |
300 |
2
Hits @ 27 |
0 |
|
HMG |
* |
600 |
2
Hits @ 56 |
+1 |
|
Grenade
Launcher |
1
Shot/Turn |
200 |
106
(B) |
+2 |
|
LAW |
1
Use |
650 |
2500
(B) |
+5 |
|
RPG |
1
Shot/Turn |
500 |
2600
(B) |
+5 |
|
Hand
Grenade |
1
Use |
10 |
36
(B) |
+2 |
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Body
Armour and Cover PF Table |
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|
Armour
Type |
PF |
|
Body
Armour (Military) |
|
|
M69
Body Armour (U.S. Vietnam) |
5 |
|
Variable
Body Armour (U.S. Vietnam) |
5 |
|
With Medium Plates |
10 |
|
With Heavy Plates |
26 |
|
PAGST
(U.S. Modern) |
6 |
|
Russian
Ballistic Armour (Russian Modern) |
6 |
|
With Titanium Plates |
13 |
|
|
|
|
Body
Armour (Military) |
|
|
Class
I Kevlar Body Armour/with ceramic inserts |
4/10 |
|
Class
II Kevlar Body Armour/with ceramic inserts |
6/16 |
|
Class
III Kevlar Riot Armour/with ceramic inserts |
9/30 |
|
|
|
|
Cover |
|
|
Automobile
Door |
2 |
|
Exterior
Wood Door |
2 |
|
Metal
Fire Door |
6 |
|
|
|
|
Brick
Wall |
370 |
|
Cinder
Block Wall |
4 |
|
Cinder
Block Wall – Earth Filled |
25 |
|
Cinder
Block Wall – Concrete Filled |
460 |
|
Interior
Wall – Sheetrock/Gypsum/Plaster |
1 |
|
Wood
Frame Wall |
1 |
|
Log
Timber Wall |
22 |
|
|
|
|
Furniture |
1 |
|
|
|
|
55
Gallon Drum – Water filled |
8 |
|
55
Gallon Drum – Earth filled |
85 |
|
55
Gallon Drum – Concrete filled |
3200 |
|
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|
|
Woods
(per 10 hexes) |
|
|
Light |
1 |
|
Medium |
4 |
|
Heavy |
17 |
|
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Page last modified: July 25, 2003